Game Development Community

Platformer demo/tutorial

by Ryan Ackley · in Torque Game Builder · 07/08/2005 (7:56 am) · 7 replies

Has anyone put together a demo/started working on a platformer game? Im currently working on a bit of a framework for me to base a few games upon, but I'm having trouble (specifically with collisions with tiles, but thats not the point of this post). So, does anybody have a basic demo (or tutorial, i know theres lots out there, but haven't seen much on platformers) that I could investigate for ideas? Or a few snippets to share? That would be much appreciated. Thanks!

#1
07/12/2005 (9:54 am)
OK, so I've gotten past most of my problems, and I'm currently putting together a 2 level demo for a 2d platformer. Would there be much interest seeing this as a resource? I kind of envisioned it to be akin to the "RTS Starter Kit" for TGE. Basically, a bit of a layer on top of T2D, which would give other new developers a nice framework to start from. Any thoughts/ideas/input? Thanks!
#2
07/12/2005 (9:57 am)
Glad you got it working... I think that would be a great resource.
#3
07/12/2005 (10:08 am)
Me too. Theres nothing terribly complex about doing a platformer above whats provided in T2D, but finding a good starting place is always a problem with me. Having some of the "constants" taken care of would help a few people, I'm sure. I planned on making a few of these (like a top down, Zeldaish type game) and showing off the framework that allows that to work as well. Hey, they might be somewhat derivative from older games, but if they're fun to play... Does it really matter?
#4
07/12/2005 (3:14 pm)
Ryan, that would be excellent! The little time I've had to spend on T2d has been used trying to figure out where to start and how to do certain things in torque script. Having a resource where I could pour through code and get a better handle on things would save me so much time, so make sure you let us know what's happening with it!
#5
07/12/2005 (3:25 pm)
That would be very cool!!
#6
07/13/2005 (12:23 am)
This would be a great resource. Any base to save on development time is a welcome addition in my library. By the way, a 2 level demo is a smart idea because I know many of us are having a hard time figuring out how to accomplish such a task gracefully.
#7
07/13/2005 (5:34 am)
Agreed. I've got some ideas on how to take care of most of the stumbling blocks to setting up a basic platformer. Unfortuantely, I can only work on this in my limited spare time, but its coming along nicely, thanks to the awsome power of t2d.