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Does TSE come with starter.fps and starter.racing from TGE?

by David Stewart · in Torque Game Engine Advanced · 07/06/2005 (11:51 pm) · 3 replies

Or does TSE have its own starter kit?

If its the same (i'd like it to be), then are there improvements done to them? Do they use new features of TSE, for example the Atlas terrain?

If TSE has it's own starter kit, what is it?

#1
07/07/2005 (12:21 am)
TSE has just a couple of demos, it's an early adopters license and mostly meant to show off the current workings of the technology inside the engine, you can port the TGE starter.fps with some little struggle (read my resource From TGE to TSE) but it doesn't include anything else at the moment, the full release will most likely include a nice and spiced up starter kit thought.
#2
07/07/2005 (1:46 am)
Thanks.
Does TSE have the network code, collisions, sound, etc.? I believe it does, but a part of your answer and some suggestions from other posts seems to indicate that it doesn't have all of the features of TGE right now. I thought it would have the tge version of some of the features, to fill in for the features they are working on.


-----------------
Xavier,
Are you still working on your NavGraph (AI waypoint) system?
Can it remove waypoints based on terrain hieght and slope?
#3
07/07/2005 (2:03 am)
David,

TSE comes with network code, collisions.. yes. I haven't been able to get sound working yet but according to GG it should be working too.