Game Development Community

Texture Problems

by Robert Doyle · in General Discussion · 07/06/2005 (9:52 pm) · 2 replies

I just got into the Torque engine, and downloaded the correct exporters for 3ds Max, created a simple sphere, and mapped it using a tga image 512x512, that I had lying around, Set it up right and exported it. In the Show application, the sphere is white. I redid this about 30 times, hoping I made a mistake around there someplace. Finally converted it to a tif, hoping to fix the problem, same thing... Again a bunch of exports to no avail, then converted it to a jpg.... Exported it, and there it was... in full color. I then setup the following tests with the following results:

simplespherebmp - worked
simplespherepng - worked
simplespherejpg - worked
simplespheregif - worked
simplespheregif2 - failed (gif test with transparency turned on)
simplespheretif - failed
simplespheretga - failed

Aside from wasting a day and a half with this, it tells me that tga and tif files are not supported, or is there something set wrong?

#1
07/06/2005 (9:58 pm)
Your findings are indeed correct, tga and tif arent supported. That said, Im fairly certain there are resources that add support.
#2
07/06/2005 (10:20 pm)
You'll have to use PNG for alpha transparency. gifs don't do it.