How suitable is TGE for a fighting game?
by Matt Vitelli · in Torque Game Engine · 07/06/2005 (7:43 pm) · 4 replies
#2
@Matt, you should try doing a few searches before posting a new thread. I found a few forum threads on the topic with just one quick search.
www.garagegames.com/mg/forums/result.thread.php?qt=13000
www.garagegames.com/mg/forums/result.thread.php?qt=7932
www.garagegames.com/mg/forums/result.thread.php?qt=22515
07/06/2005 (7:58 pm)
Torque is not made for fighting games. Fighting gamed require fast interactions, faster than pretty much every other video game genre out there. Sure Torque can be used for a fighter, but it would mostlikely take alot of work to get working right(and might only be playable on high speed connections).@Matt, you should try doing a few searches before posting a new thread. I found a few forum threads on the topic with just one quick search.
www.garagegames.com/mg/forums/result.thread.php?qt=13000
www.garagegames.com/mg/forums/result.thread.php?qt=7932
www.garagegames.com/mg/forums/result.thread.php?qt=22515
#3
07/06/2005 (8:07 pm)
It's hard enough to have a single player mode and keep the server in sync with you... so online fighting... probably not, but maybe. As far as the rest, torque was most definately not made for it... but that doesn't mean it can't be made to. I'm working on melee combat right now, which is pretty much the same as hand to hand... I'd work on implementing some form of melee first, then make "invisible weapons" to mount to the places where you'd impact the other player, knees, head, firsts, feet... maybe even the whole arm and leg would have to be setup in such a way. Sounds almost fun. i might screw around with that idea to make a super simple fighter. but the interaction between the players like grabs and reversals would be pretty difficult to do. not something you can do with simple animations. it'd have to be coded in somehow.
#4
07/06/2005 (8:13 pm)
Coding
Torque Owner Vince Gee
Winter Leaf Entertainment
it's mmo's that you have to modify everything and it's friend function for :) (Ok, bad C++ humor there)
Vince