The .X File Format...
by Brian "Ayavaron" Ross II · in Artist Corner · 07/06/2005 (12:29 am) · 10 replies
I've been considering the purchase of the Darkmatter model packs from TheGameCreators for a while and I e-mailed them about the file formats the models and textures were in.
When you buy the pack, you get the models in .X format and textures in .DDS format. I've done the research and found a Photoshop plugin for .DDS files but I have searched and haven't found anything to convert the .X file into something I can edit in other programs. I found programs that export .X files but noe that import them. Can anyone help me edit the .X?
When you buy the pack, you get the models in .X format and textures in .DDS format. I've done the research and found a Photoshop plugin for .DDS files but I have searched and haven't found anything to convert the .X file into something I can edit in other programs. I found programs that export .X files but noe that import them. Can anyone help me edit the .X?
#2
07/06/2005 (11:30 am)
I e-mailed them about the license and they said I was permitted to alter them however I wanted as long as I don't sell the models themselves. But regardless of license, how do I convert .X files into something I can edit?
#3
07/06/2005 (11:57 am)
Milkshape, Open the directx reducer plugin, hit the floppy and load the .x model that way. Cheap and Simple.
#4
07/06/2005 (1:08 pm)
@David: correct me if I am wrong, but doesn't that import the mesh only, and not the animation?
#5
07/06/2005 (1:58 pm)
Correct it imports the mesh only, Since they are vertex based animations and not bone based you would need to re-create the animations anyways however he would be able to at least import the models.
#6
07/06/2005 (9:15 pm)
Alright, that'll probably work. Thank you for your help in the matter.
#7
It's cool to know that you can use whatever format you want :D The license in the package states the following:
Dark Basic Users (End Users) are however authorized to distribute or sell (royalty free) any Dark Basic application that contains the said models or derivatives in the .x file format only.
Maybe thay're in fact more liberal than what the license states.
07/07/2005 (6:15 am)
Maybe Deep Exploration or Ultimate Unwrap 3D allow you to import with animations and export to another format.It's cool to know that you can use whatever format you want :D The license in the package states the following:
Dark Basic Users (End Users) are however authorized to distribute or sell (royalty free) any Dark Basic application that contains the said models or derivatives in the .x file format only.
Maybe thay're in fact more liberal than what the license states.
#8
07/07/2005 (6:22 am)
Actually, if you have a copy of 3DS Max on hand it does import the animations with it.
#9
Regardless, I don't have 3DS MAx.
07/07/2005 (2:13 pm)
But since, the animations aren't skeletal, I couldn't use them in Torque, could I?Regardless, I don't have 3DS MAx.
#10
Edit: Question remains then, how are the .X files to be converted to .MD2? MilkShape doesn't load the animations.
07/08/2005 (12:50 am)
I once wrote an Quake MD2 model loader for a custom engine. Perhaps I could integrate that one into Torque and then the .X models could be converted to MD2 format, since MD2 models also utilize vertex animations. Don't know if that will work, but I will see if I have some time to look into this. I'm also interested in the DarkMATTER models.Edit: Question remains then, how are the .X files to be converted to .MD2? MilkShape doesn't load the animations.
Torque Owner Jedive