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Questions before I purchase

by Nathaniel Martin · in Torque Game Engine · 07/05/2005 (12:59 pm) · 5 replies

I'm sure you guys must see a lot of these, but I've got a few questions too:

I'm a mac user, so some of these questions will be mac specific:

1) Do all the addons/tools, etc, work on mac? Will the RTS starter pac work, and all the various editors?

2) I read that you can call custom c++ code from a script, but can you call objective-c as well? I don't really know c++, and some custom AI code I'm writing is all objective-c right now.

3) Some of the demos have rigid body physics. Is this included in Torque, or do I have to integrate ODE or something to get that working?

Thanks, I'm looking forward to starting using this engine.

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#1
07/05/2005 (1:06 pm)
1) All the built-in tools work on mac, but tools like WorldCraft/Hammer probably don't.

3) Included.
#2
07/05/2005 (1:07 pm)
Before you purchase... have you tested demos? the demo should let you mess with quite a bit of those things.
#3
07/05/2005 (1:17 pm)
Cool, then the only question I have left is about objective-c.

I'm playing around with the demo right now, it's very cool, and works very well (except for sound, since I'm on tiger, but I assume that will get fixed)
#4
07/05/2005 (1:20 pm)
You will have to add Objective-C support into the platform layer, I believe. I've never thought about doing it, so I have no idea how complex it may be.
#5
07/05/2005 (1:22 pm)
Would it be possible, do you think, to call some c++ code, which calls the objective-c methods?