Advanced cam & grim fandango shot
by John Coyne · in Torque Game Engine · 07/03/2005 (1:48 pm) · 6 replies
Hi
I'm trying to use the advanced camera resource to make a grim fandango type camera (points in one direction and doesnt move at all until the player leaves the "area"). Now i THOUGHT the static camera was what i wanted for this, but either it isnt, or i've made an error someplace and cant get the static camera to work properly. My other idea is to use the tracking cam but point it at a piece of scenery.
I'm trying to use the advanced camera resource to make a grim fandango type camera (points in one direction and doesnt move at all until the player leaves the "area"). Now i THOUGHT the static camera was what i wanted for this, but either it isnt, or i've made an error someplace and cant get the static camera to work properly. My other idea is to use the tracking cam but point it at a piece of scenery.
About the author
#2
07/04/2005 (10:32 am)
Yeah, David is right. That always makes me laugh when Kork starts dancing! Also I wouldn't call that a Grim Fandango camera just because Resident Evil was the game that really did that first. (No offense to Tim Schafer. All his games rock!) And I'm also pretty sure Grim Fandango used prerendered CG backdrops just because if you compare the moving objects to the static ones, the static ones look much better.
#3
EDIT: It was a simple progression from the "camera" or framing device from adventure games like King's Quest and such. More dynamic cinematic cameras (Silent Hill, Extermination, Cold Fear, etc) are an advancement of the static shot. It was moving the camera from a tripod to a stedi-cam or rigged motion control system.
07/04/2005 (11:35 am)
Alone in the Dark did it well before Resident Evil was in development.EDIT: It was a simple progression from the "camera" or framing device from adventure games like King's Quest and such. More dynamic cinematic cameras (Silent Hill, Extermination, Cold Fear, etc) are an advancement of the static shot. It was moving the camera from a tripod to a stedi-cam or rigged motion control system.
#4
I always thought grim fandango was rendered in real time, looking at the screens i'm not so sure now.
Thanks guys
07/04/2005 (2:59 pm)
Doh! i think i spent time on a camera resource i maybe dont need, oh well, it was fun and i learned a lot from it (and will no doubt use it in the future). Thanks for pointing me to that section of the demo, it also cracks me up when i see kork dancing :)I always thought grim fandango was rendered in real time, looking at the screens i'm not so sure now.
Thanks guys
#5
07/04/2005 (6:18 pm)
The advanced camera resource is one hell of a great one. It's a great one to understand.
#6
http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=4720
nm. :S
07/25/2005 (6:30 am)
I've sort of achieved what i want using the resource here:http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=4720
nm. :S
Employee David Montgomery-Blake
David MontgomeryBlake
EDIT: Either that or the LOD example.