Game Development Community

Minions of Mirth - Truly Open Alpha

by Prairie Games · in General Discussion · 07/03/2005 (12:23 am) · 74 replies

Minions of Mirth(tm) - "Truly Open Alpha"

Minions of Mirth(tm) is a massively single player, multiplayer, 3d MUD, Persistent World RPG, by Prairie Games.
We are currently in alpha testing on OSX and Windows and are extending an invitation to be a part of the game's creation.

You can DOWNLOAD the alpha test simply by registering on our forums: REGISTER

Once you've registered, the download information can be obtained in this thread: DOWNLOAD INFORMATION

The Minions of Mirth "Truly Open Alpha" is a work in progress that features:

+ Windows and OSX support!

+ Easy access, only a forum registration is necessary to get in on the fun! REGISTER

+ Massively Single Player Gameplay(tm)!!!

+ Cooperative and Player vs Player Multiplayer

+ No monthly service fees for Multiplayer!

+ Autopatcher delivers immediate content and feature upgrades!!!

+ Host your own persistent worlds with your own original content!

+ Immortal access to your own world where you can control time, weather, spawns, items, etc

+ 10 playable races with distinct look, feel, and SIZE!!! Huge Drakken and tiny little Halflings!!!

+ Beautiful zones with huge playable area and vistas! Dark dungeons and sprawling wilderness!

+ 2 hours of original music!

+ Masterfully animated 3d monster models with stunningly realistic textures

+ Spine-chilling sound effects!

+ Day/Night cycles with gameplay tied to time of day

+ Immersive weather effects based on zone climate

+ Multiclass your characters all the way to level 100 in up to 3 classes!

+ Material based clothing system

+ Over 50 3d weapon models

+ 100's of in game items with high resolution graphics and magical effects!

+ Political Factions

+ Quest Journal

+ Online Help

+ Vendors sell items and restock at regular intervals

+ Trade items and currency with other players!

+ 3d Automap

+ Versatile Spell System (invisibility, wind walking, Teleportation, Healing, Nukes, DoTs, etc)

+ Summon pets, equip them, and order them to destroy your foes!

+ Powerful Skills (Feign Death, Bloodletting, Rage, Volitation, Archery, Grevious Wound, Precise Shot, etc)

+ Form your own party of up to 6 characters

+ Form multiplayer alliances with up to 36 characters

+ Add, remove, or even create new characters at Inns, without ever leaving the game!

+ Powerful modding system including RPG Database (with live recompiles) and Realtime Zone Editing

+ Advanced users can SSH into their world and edit the game while it's running from an interactive Python shell.

+ Global, World, Zone, Area, Alliance, and Private chat channels

+ Global Chat system is hooked up to IRC, so you can chat with people in and out of the game, even spanning worlds!

+ Preorder the game for only $25 USD -> http://www.prairiegames.com/ordering.html

Thanks!,
The Entire Team at Prairie Games
#41
08/06/2005 (7:29 am)
Josh, if you need another world server let me know, I may be able to help you out
#42
08/06/2005 (9:52 am)
@Adrian: We may take you up on this... It's very easy to host a world right now. Before we launch "official" external worlds, I need to write some SQL -> XML character export/import code. The current world upgrade system isn't terribly graceful at handling schema changes, outside of my intervention.

-Josh Ritter
Prairie Games
#43
08/06/2005 (2:33 pm)
@Craig Wilson yes you right it's a nice game. My self I must adjust my computer to the game. This is the game I have waiting for a long time.
#44
08/09/2005 (4:28 am)
FULL PATCH INFORMATION

8-9-05

* Added Gnome Male with variations. Thanks to Magnus Blikstad of WIT Entertainment

* Added "Torij, Blade of Tears" Assassin Epic Weapon! 2 procs, Crippling Strike and Tears of Pain. Talk to Cruella in Trinst, thanks to Theeris.

* Added "Slithering Scale" Drakken Racial Armor

* Added "Shirecraft" Halfing Racial Clothing

* Added "Deathbone" Ogre Racial Armor

* Added "Slayer" Dwarf Racial Armor

* Thanks to Christophe Canon on new texture sets.

* Dwarven Warriors and Barbarians now get Power Wield.

* Dart Grewail sometimes has a new dagger, thanks to Theeris.

* Added Dreadscale equipment and Dreaded Guard/Captain spawns by Theeris.

* Wizard AoE Spell nerfs by Theeris.

* Added "Acid Spray" and "Elemental Shield" to Wizard Spell Vendor list.

* Fixed potential "freeze" issue with client, not being able to move/turn. There appears to be additional problems with two or more computers beyond a firewall/router.

* Fixed issue with spawns getting class skills they don't qualify for

* Removed Necromancer spells from Haragorer and Dinzer in Trinst

* Removed "House Penumbra" from incorrect spawns in Trinst.

* Kill XP adjustments. Spawns below 10 levels of your highest alliance character primary level will no longer reward any XP. There is also now a linear falloff on spawns up to 9 levels below your highest alliance character's primary level. Likewise, mobs of higher primary level than your highest alliance character, give increased XP up to 100%!!!

* Removed "Haste" indicator for Stat GUI

* Reduced all racial, class, and multiclass XP penalties

* Added party XP bonuses for additional characters in parties (+20%, +40%, +80%, +100%, +150%) Also, the number of characters in a player's party has no bearing on alliance XP splits.

* Improved stability of the client

www.prairiegames.com/mom_patchimage.jpg
-Josh Ritter
Prairie Games
#45
08/09/2005 (6:01 am)
Yes!! My gnome monk now has a body!! :)

/dance
#46
08/09/2005 (5:31 pm)
You can now equip your pets with persistent gear!!! Grab your pet a +10% Haste Captain's Belt, a Tainted Tickler, and ROCK OUT!!! Woohoo!!!

Non-pet characters also win, as you can use this to store additional inventory!!!!

www.prairiegames.com/mom_petequip.jpg
-Josh Ritter
Prairie Games
#47
08/09/2005 (8:32 pm)
Love your game Josh! and thanks for always giving me items in the game. :-) I just can't find the key in the tower :(
#48
08/09/2005 (8:45 pm)
I tried the Alpha and must say it's very impressive.
#49
08/10/2005 (5:37 pm)
FULL PATCH INFORMATION

8-10-05

* Guardian/GM accounts for managing worlds

* Added /ignore

* Added /gm mute to mute a player (also /gm unmute)

* Added /gm playerinfo to get Avatar/Public and IP of a player

* Added /gm ban to ban and kick a player (also /gm unban)

* Added /gm kick to kick a player

* Added /imm grant command for adding roles to a user (ex. /imm grant KBro Guardian)

* Added /imm deny command for removing roles from a user (ex. /imm deny Dweeb Guardian)

* Pets now get initial aggro instead of master.

* Added /invite command

* Immortal account characters are no longer displayed in /ladder

* Persistent pet equipment which also act as additional item storage!!! You can now equip your pet with any equippable item and the item is stored between logs!!!! Double click your pet or click on P on the tome to access your character's pet inventory!!!

* Added Ogre Male variations (heavy and muscular). Thanks to Magnus Blikstad of WIT Entertainment.

* Added a ladder out of the sewer entrance, for those that accidentally fall in or need to escape quickly!


-Josh Ritter
Prairie Games
#50
08/11/2005 (6:55 pm)
FULL PATCH INFORMATION

8-11-05

* Added new male Goblin model, thanks to Magnus Blikstad of WIT Entertainment.

* Ranger Prestige Armor (Archer's)

* Paladin Prestige Armor (Protector's)

* Warrior Prestige Armor (Tactician's)

* Monk Prestige Armor (Tranquil)

* Barbarian Prestige Armor (Barbaric)

* New texture sets thanks to Christophe Canon

* Added stats to existing racial armor

* Added /unstick command

* Staff of Serpent Striking is now Monk only.

* Increased racial health regen across the board, also added level based health bonus regen. Also, the Body stat now affects health regen!

* Adjusted melee combat formulas

* Stats (MND, STR, DEX, etc) now play a MUCH larger factor on Derived Stats (HEALTH, MANA, OFFENSE, DEFENSE, etc)

* Significantly increased kill XP

* Staggered AI skill use

* AI will no longer Feign Death

* Fixed a bug with Double and Triple Attacks skills raising when out of melee range

* The Eastern Wasteland is being populated with mainly level 25-40 mobs.

* The Engulfor in Frostbite Islands is now Akath Sur the Engulfor, she is level 50 and is one of The Fundaments, thanks to Rev-O.

* Xathaqa the Coiled Lord is part of the Blightborn, thanks to Rev-O. He has been added to the Eastern Wasteland.

* Akath Koh the Indurator is one of The Fundaments and has been added to the Eastern Wasteland, thanks again to Rev-O.

* The Tempest's sleeves of the various seasons icon has been fixed and a material has been assigned to them.

* Fixed the location of the Druid and Revealer's teleport spells to Anidaen Forest.

* Removed terrain holes from the Eastern Wasteland.

* Made improvements to the dreadscale armor and added some new pieces. Fixed Dart's Dagger of Delight so it can be equipped. Added a new mob to Grewail's grunts, the Dreaded Scout. Thanks to Theeris.

* Updated wizard buff and damage spells. Added Frizzle's Lightning Storm and Blazing Inferno. Thanks to Theeris.

* Updated cleric heal spells. Added Celestial Heal and Divine Heal. Thanks to Theeris.

www.prairiegames.com/mom_goblin.jpgwww.prairiegames.com/mom_prestige.jpg
-Josh Ritter
Prairie Games
#51
08/12/2005 (4:10 pm)
FULL PATCH INFORMATION

8-12-05

* Added new spell/custom macro icons, extra huge thanks to Tom King

* Converted existing spells to use new icons

* Casting a "Target Individual" benefical spell while having an enemy targeted will now default the spell target to the casting character. For example, it's now much easier to heal yourself during combat.

* Adjusted Death Spin's haste, critical increase, and duration

* Grevious Wound damage has been reduced

* Precise Shot damage has been reduced

* Spawns are less likely to Greviously Wound players

* FULLY rooted mobs will no longer "warp"

* Reduced XP penalty for death

* Significantly lowered XP requirements

* Fixed issue with buying item from vendors with a full inventory

* Updated Goblin model and textures.

* Updated the inn in the evil city.

* Added/updated spawns in the Eastern Wasteland.

www.prairiegames.com/mom_tk2.jpg

-Josh Ritter
Prairie Games
#52
08/13/2005 (2:57 am)
Hoping to play a little again this weekend. :)

Looks good!
#53
08/13/2005 (11:27 am)
Hey Tim, content pack 2 is working out great!

Shoot me an email when you are logging in. I'll join and Wind Walk you :)

-Josh Ritter
Prairie Games
#54
08/14/2005 (2:15 am)
Impressive... truly fascinating...
Great work!!

-Broken_Sword-
#55
08/14/2005 (3:02 am)
So nice, and you're still progressing very well...
Keep the GREAT work!
#56
08/14/2005 (11:00 am)
Wow man looks trully amazing
#57
08/19/2005 (3:40 pm)
Your game looks great thus far. I remeber when you first announced your open alpha, Matt Langley went all over our school and posted your website and gave you guys some really good PR around the school. I am looking forward to playing the game, by the looks of it the game is every bit as good as everyone says it is.
#58
08/19/2005 (7:37 pm)
FULL PATCH INFORMATION

8-19-05

* Added a new quest, thanks to Essential. Talk to Sumarlidi Grimsson outside of the city walls in Trinst.

* Assassin, Wizard, Mercenary, Druid prestige clothing and armor

* Wizard prestige robe ("Arcane Robe") grants 15% casting haste!!! (New stat, "castHaste")

* Added "sub-fundament" spawns: Inferno, Vortex, Monolith, and Flood

* Doubled the number of spawns in the "Battle of Zharim". Zharim terrain was modified and the Stone Giant spawn moved.

* Updated goblin male variations, thanks to Magnus Blikstad of WIT Entertainment.

* Updated Tempest spells, thanks to Theeris.

www.prairiegames.com/mom_prestige2.jpg
-Josh Ritter
Prairie Games
#59
08/19/2005 (9:10 pm)
Its amazing how many features and tweaks you put into this! Just wish I had more time to play it =/
#60
08/20/2005 (5:54 am)
Yeah, and I wish I knew HOW to play it. >.<