Game Development Community

Problems with explosion (dts)

by Adam Zeid · in Torque Game Engine · 01/20/2002 (7:15 am) · 1 replies

We have encountered weird problem with explosion models. We can get them to faceviewer and the sequence plays as it should, but the positioning of model it self is not right.
Is there something special when it comes to explosion dts files that we should do?
Heres an example of explosion model positioning it self wrong: :)
explosion center -->

#1
01/22/2002 (12:35 pm)
I just looked at the explosion render method and I don't see offseting going on. Just renders the shape at the object's origin. There could be something wierd going on with your max shape's origin, I've seen many problems with that before. You might want to check the latest max2dts docs.