Problems with explosion (dts)
by Adam Zeid · in Torque Game Engine · 01/20/2002 (7:15 am) · 1 replies
We have encountered weird problem with explosion models. We can get them to faceviewer and the sequence plays as it should, but the positioning of model it self is not right.
Is there something special when it comes to explosion dts files that we should do?
Heres an example of explosion model positioning it self wrong: :)
explosion center -->
Is there something special when it comes to explosion dts files that we should do?
Heres an example of explosion model positioning it self wrong: :)
explosion center -->
Torque Owner Tim Gift