Projectile Collision Detection
by Luigi Rosso · in Technical Issues · 01/20/2002 (6:38 am) · 1 replies
Is there anyway to change the collision detection on projectile with just the "out of the box" TGE package?
I ask this because I do not have the TGE yet and I'm currently modding Tribes 2.
I have given my projectiles collision boxes yet the collision size remains the same. Essentially either you're right on pivot point of the projectile or you won't get get hit. I'd like to give them a simple box (which I've done as you would do with any DTS shape) collision. There are no changes ingame however. If I use the same shape as an Item or a Static then it does detect the custom collision box just not when it's a projectile.
Any solution until I get the TGE? Is there a script side way to change projectile collision range?
Thanks
I ask this because I do not have the TGE yet and I'm currently modding Tribes 2.
I have given my projectiles collision boxes yet the collision size remains the same. Essentially either you're right on pivot point of the projectile or you won't get get hit. I'd like to give them a simple box (which I've done as you would do with any DTS shape) collision. There are no changes ingame however. If I use the same shape as an Item or a Static then it does detect the custom collision box just not when it's a projectile.
Any solution until I get the TGE? Is there a script side way to change projectile collision range?
Thanks
About the author
Torque 3D Owner Luigi Rosso
I'm simply tracking the projectile and searching its radius. Not the best of ways I know but it'll do for now.