Sun (Lens) Flare Position
by Chris "C2" Byars · in Torque Game Engine · 06/29/2005 (6:25 pm) · 4 replies
Regarding the Lens Flare/Sun Flare resource by Tim Newell: www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=2210
Wondered if anyone had success in getting the sun flare positioned static-ly in the correct position that the Sun is, and not in the 3D world as an XYZ positioned object, but in the altitude and azimuth positions of the Sun in the editor.
Wondered if anyone had success in getting the sun flare positioned static-ly in the correct position that the Sun is, and not in the 3D world as an XYZ positioned object, but in the altitude and azimuth positions of the Sun in the editor.
#2
06/29/2005 (7:14 pm)
That's a good suggestion, although I am not a C++er by any means. Although I could take a look and see if I can make some sense of it.
#3
06/29/2005 (8:32 pm)
Well, I've found an easier workaround. By setting the position so far away, with a ridiculously large number like 90,000. lol. It works.
#4
06/29/2005 (8:42 pm)
Sorry I dont have any good suggestions for you. I havent looked at torque in a long time and dont even remember what I wrote on the lens flare code heh. Been mostly doing Torque2d these days.
Torque 3D Owner Jesse (Midhir) Liles