Weird error when lighting mission
by Paul Fassett · in Artist Corner · 06/29/2005 (10:44 am) · 12 replies
I have an area that is quite huge which I have not yet added any static lighting to of any kind, and when I go to load up my map it crashes with the generic windows error halfway through lighting the mission. I went through and deleted all micro brushes and got rid of any errors that existed in the .dif and reexported. I still get the same error. The console log stops here.
*** Phase 3: Mission Lighting
Lighting mission....
Missing terrain texture: Purgatory/data/missions/demo1/data/terrains/grassland/grass
Missing terrain texture: Purgatory/data/missions/demo1/data/terrains/grassland/patchy
Missing terrain texture: Purgatory/data/missions/demo1/data/terrains/grassland/sand
Any idea what could be causing this? It's worked up until now and I haven't changed anything at all in the .mis file. I'm sure it's a quark error, but not sure whats causing it.
Any one?
*** Phase 3: Mission Lighting
Lighting mission....
Missing terrain texture: Purgatory/data/missions/demo1/data/terrains/grassland/grass
Missing terrain texture: Purgatory/data/missions/demo1/data/terrains/grassland/patchy
Missing terrain texture: Purgatory/data/missions/demo1/data/terrains/grassland/sand
Any idea what could be causing this? It's worked up until now and I haven't changed anything at all in the .mis file. I'm sure it's a quark error, but not sure whats causing it.
Any one?
#2
Example, I started up a new mission and loaded my dif into it. Then I hit relight scene and it crashed.
06/29/2005 (10:47 am)
Like I said, I haven't changed anything that has to do with the mission. Just the .dif file.Example, I started up a new mission and loaded my dif into it. Then I hit relight scene and it crashed.
#3
06/29/2005 (10:48 am)
Never mind. . .
#4
06/29/2005 (10:49 am)
Try running the debug? it gives better error messages.
#5
06/29/2005 (10:50 am)
Try placing accompanying textures in that directory and see if it works then
#6
06/29/2005 (10:51 am)
I don't have a debug version compiled unfortunatly. Has anyone run into this error before?
#7
06/29/2005 (10:55 am)
@chris: I tried replacing the textures in the scene like you suggested and I still got the same error. From my understanding if the engine doesn't find a texture for the terrain it replaces it with the detail or the vertex color. So that shouldn't have an effect on my problem.
#8
Not to mention this is about the fourth time I have had to do this with both the map2dif and map2difplus exporters.
Is there a way I can check to find the bad brush in my map that is causing this error? I did all the search commands quark allows and deleted all bad brushes, holes, and microbrushes it came up with but I still get the error until I delete the entire room then it works. ANYONE PLEASE. This is not the first time I have wasted a whole day pulling out my hair over a brush but it will be the first time I have lost an entire map.
06/29/2005 (11:46 am)
Ok so after much deliberation I deleted half of my map, just to ensure my suspicions were right, after I loaded the .dif in it loaded up fine. Of course I lost about 2 weeks worth of work, but it's there. YAY ME!!Not to mention this is about the fourth time I have had to do this with both the map2dif and map2difplus exporters.
Is there a way I can check to find the bad brush in my map that is causing this error? I did all the search commands quark allows and deleted all bad brushes, holes, and microbrushes it came up with but I still get the error until I delete the entire room then it works. ANYONE PLEASE. This is not the first time I have wasted a whole day pulling out my hair over a brush but it will be the first time I have lost an entire map.
#9
06/30/2005 (5:38 am)
No one has ever had this error?
#10
Got the crash when i rotated the buildings , if i only placed them without any rotating it worked fine , i always got the crash when i relighted the mission.
Not so much help but atleast something to think of.
06/30/2005 (9:14 am)
I got bad crashes mostly from stairs with small brushes and other complex shapes, so i made them detail brushes.Got the crash when i rotated the buildings , if i only placed them without any rotating it worked fine , i always got the crash when i relighted the mission.
Not so much help but atleast something to think of.
#11
It's a shame theres no release date for the constructor. I aould have waited for it if they were to release it soon.
06/30/2005 (12:29 pm)
Well I have abandoned all hope for fixing my map. I have since bought Cartography shop and will redo the whole level in it. It's a shame to see all that work down the shitter.It's a shame theres no release date for the constructor. I aould have waited for it if they were to release it soon.
#12
03/10/2008 (6:04 pm)
Same problems here - the mission editor is pathetic guys !!!!!!!!!!!!!!!!!
Torque Owner Chris Labombard
Premium Preferred
It is something to do with the ter file... You may have changed hte names of the textures or deleted them while trying to load a .ter file with those textures stlil there.