Im a 3d artist in need of answers.
by Mikey Busch · in Technical Issues · 06/28/2005 (9:31 pm) · 1 replies
Currently im a 3d artist working on a fantasy rpg (go figure) were definetly getting somewere in terms of the gameworld and models / art. But the questions i have are how far can torque really go? we dont have a programmer right now but looking if anybody is interested.(ferret_tk@yahoo.com)
1) How much can torque actually support, in terms of landscape, art, etc.
2) Can you make a detailed combat system, like extreme micro-management.
3) Is there a possibility that seemless loading can work in torque (IE - no zones)
4) How far can you push the graphics (in comparisson to other games)
5) Can it support more than 64 players?
Thats just about it, would appriciate any information.
1) How much can torque actually support, in terms of landscape, art, etc.
2) Can you make a detailed combat system, like extreme micro-management.
3) Is there a possibility that seemless loading can work in torque (IE - no zones)
4) How far can you push the graphics (in comparisson to other games)
5) Can it support more than 64 players?
Thats just about it, would appriciate any information.
About the author
Torque 3D Owner Matthew Langley
Torque
2. Give more details, it sounds like this would be limited on programmer skill and not so much the engine ability (depending on the details you give).
3. TSE's terrain paging is your best shot
4. Again something you should check snapshots for (maybe others with details can post as well)
5. Yes, by default I beleive 128 is hard coded (and can be changed), though mainly it comes down to how well you tweak the engine. Different styles of games require different needs and different network traffic. There are MMO's being worked on using Torque successfully so its definately possible.