Game Development Community

3d audio emmiters sereo switched

by Daniel Thornton · in Torque Game Engine · 06/28/2005 (1:27 pm) · 3 replies

I've had a problem wiht my emmiters. They are all 3d so I can get the fade and stereo effect but the panning only works correctly from two sides of them. The other two sides reverse the panning. If I'm standing to the right of an emmiter, the sound comes from my left speaker(which it should), but If I move 90 degrees around the circle, it plays in my right speaker(which it shouldn't), another 90 degrees around, back to my left(correct), another, to the right(incorrect). It looks like it only plays correctly when my character is in the cone part of the sphere thats rotating around, but on the other sides it reverses it. They are all mono .wavs. Hope this even makes since.

#1
06/28/2005 (2:02 pm)
Are you sure you thinking right ?
Think of the speakers as human ears , or test with headphones.
when your nose point at the emitter you have left/right but if you turn 180 away from the emitter it reverses.
Thats how it should work.
So if its not working like this check your audiodrivers , or wave file.
#2
06/30/2005 (2:58 pm)
Apply this resource and see if it doesnt solve your doppler issues.
#3
07/09/2005 (9:59 pm)
Just to reply haven't had time to check out that resource yet. Looks good though.