Problem on activating the debugger
by Phua · in Torque Game Engine · 06/29/2005 (7:12 pm) · 11 replies
I have problem on activating the debugger. Can somebody guide me do my step
below any wrong:
1) After I have executing the starter.racing game, i press "~" to execute Torque console.
2) Then I enter "exec("common/debugger/debugger.cs");" in Torque console.
3) The Debugger screen appear, next I enter "dbgSetParameters(5559, "password");"
5) I go back to the Debugger screen and press "Connect" button
6) The "connect to server" pop up screen appear, and I type as below and press "open" :
a) IP Address : 127.0.0.1
b) Port: 5559
c) Password: password
Then the window error report pop up appear.
In the last part of console.log file, it print "Got line=>PASS Connected." for hundreds of times.
Do I do any step wrong? Why I cannot connect to the debugger? (F I Y: I running as Release for Torque)
below any wrong:
1) After I have executing the starter.racing game, i press "~" to execute Torque console.
2) Then I enter "exec("common/debugger/debugger.cs");" in Torque console.
3) The Debugger screen appear, next I enter "dbgSetParameters(5559, "password");"
5) I go back to the Debugger screen and press "Connect" button
6) The "connect to server" pop up screen appear, and I type as below and press "open" :
a) IP Address : 127.0.0.1
b) Port: 5559
c) Password: password
Then the window error report pop up appear.
In the last part of console.log file, it print "Got line=>PASS Connected." for hundreds of times.
Do I do any step wrong? Why I cannot connect to the debugger? (F I Y: I running as Release for Torque)
About the author
#2
What do you mean External copy? How can I create and execute for the external copy?
Is it mean that I need run 2 copy of Torque_Demo.exe....one is for degugger screen and the second is running the game?
(FIY : I have try to run 2 Torque_demo.exe, but only one is allow to execute)
Thanks.
06/30/2005 (9:57 am)
Hi...Thanks for your answer. What do you mean External copy? How can I create and execute for the external copy?
Is it mean that I need run 2 copy of Torque_Demo.exe....one is for degugger screen and the second is running the game?
(FIY : I have try to run 2 Torque_demo.exe, but only one is allow to execute)
Thanks.
#3
1) After I have executing the starter.racing game, i press "~" to execute Torque console.
2) The Debugger screen appear, next I enter "dbgSetParameters(5559, "password");"
On the other do the following:
1) Press "~" to execute Torque console.
2) Then I enter "exec("common/debugger/debugger.cs");" in Torque console.
3) Press "Connect" button
4) The "connect to server" pop up screen appear, and I type as below and press "open" :
a) IP Address : 127.0.0.1
b) Port: 5559
c) Password: password
Hope this helps.
06/30/2005 (10:03 am)
Yes you need to run two copies of Torque_Demo.exe. On one do:1) After I have executing the starter.racing game, i press "~" to execute Torque console.
2) The Debugger screen appear, next I enter "dbgSetParameters(5559, "password");"
On the other do the following:
1) Press "~" to execute Torque console.
2) Then I enter "exec("common/debugger/debugger.cs");" in Torque console.
3) Press "Connect" button
4) The "connect to server" pop up screen appear, and I type as below and press "open" :
a) IP Address : 127.0.0.1
b) Port: 5559
c) Password: password
Hope this helps.
#4
Is this problem due to my Torque is a Release version not a debug version? (If yes, is it the debug version of Torque can be get from the CVS?)
Thank you.
06/30/2005 (10:35 am)
I have try to run 2 copies of Torque_demo.exe, but only one Torque_demo.exe was able to execute. It seem that you are able to run 2 copies of Torque_demo.exe, I wonder why I could not run multiple copies of Torque_demo.Is this problem due to my Torque is a Release version not a debug version? (If yes, is it the debug version of Torque can be get from the CVS?)
Thank you.
#5
06/30/2005 (10:37 am)
As far as i know you should be able to run two copies just fine.
#6
06/30/2005 (10:48 am)
I do beleive you can only run multiple copies of a DEBUG version... my TGE will simply just reactivate the active Torque window when running a new version, in T2D the new copy crashes (unless they are DEBUG versions then they work fine).
#7
Actually I try to execute the same Torque_demo.exe twice, when the first time it luanch torque_demo and I start the mission , I directly enter "dbgSetParameters(5559, "password");" to the console.
While letting the first copy of Torque_demo running, next I try to execute the same Torque_demo for second copy but it auto close the Torque_demo after I execute it.
Base on the step above...I wonder is there any wrong step i have done?
06/30/2005 (10:49 am)
Do I need to configure anything before I can run 2 copies of Torque_demo? Actually I try to execute the same Torque_demo.exe twice, when the first time it luanch torque_demo and I start the mission , I directly enter "dbgSetParameters(5559, "password");" to the console.
While letting the first copy of Torque_demo running, next I try to execute the same Torque_demo for second copy but it auto close the Torque_demo after I execute it.
Base on the step above...I wonder is there any wrong step i have done?
#8
06/30/2005 (10:49 am)
Well i guess that means that at least one copy of Torque needs to be a debug version then.
#9
06/30/2005 (10:54 am)
O I C.....Thanks Matthew and Tom Spilman. I will try the Debug version on activating 2 copies of Torque_demo. Is the Debug version need to be download from the CVS?
#10
06/30/2005 (11:36 am)
The debug version is just a debug build of the same engine... you change from Release to Debug in VC++ (if your using Visual Studios) and compile.
#11
06/30/2005 (8:23 pm)
Oh...just change to Debug and compile in VC++....I will try for it.....Thanks....for your guide.
Associate Kyle Carter