Game Development Community

Custom Collision Mesh Issues

by Brandon A. Newton · in Artist Corner · 06/28/2005 (2:17 am) · 2 replies

I've been trying to get a custom collision mesh to work with a smooth skinned mesh.

Its not working. I've read through the documentation on the maya2dts site, and searched the threads here for some lead as to how to make this work.

If I put the collision mesh (boxed in yellow) here: I get nothing at all.
www.jodinewton.com/vailias/Misc/DTS_Nothing.jpg

If I put it here I get the Collision mesh for collision AND the view shape.
www.jodinewton.com/vailias/Misc/DTS_ColNoMesh.jpg

If I put it here I get my actual shape, but no collision mesh.
www.jodinewton.com/vailias/Misc/DTS_MeshNoCol.jpg
How does this mesh need to be linked up in the node hierarchy to make it export as collision only?

#1
06/28/2005 (5:42 am)
The second one looks correct and the maya2dts docs match it. Is the collision mesh untextured?
#2
06/28/2005 (11:59 pm)
Edit:

Finally found the key. I had an underscore in my detail level mesh name, so the exporter was exporting it as a negative detail level, confusing the collision export, and the bounds object was slightly smaller than the edges of the collision object preventing that data from exporting. Thanks for the suggestion though. :)