Custom Collision Mesh Issues
by Brandon A. Newton · in Artist Corner · 06/28/2005 (2:17 am) · 2 replies
I've been trying to get a custom collision mesh to work with a smooth skinned mesh.
Its not working. I've read through the documentation on the maya2dts site, and searched the threads here for some lead as to how to make this work.
If I put the collision mesh (boxed in yellow) here: I get nothing at all.

If I put it here I get the Collision mesh for collision AND the view shape.

If I put it here I get my actual shape, but no collision mesh.

How does this mesh need to be linked up in the node hierarchy to make it export as collision only?
Its not working. I've read through the documentation on the maya2dts site, and searched the threads here for some lead as to how to make this work.
If I put the collision mesh (boxed in yellow) here: I get nothing at all.

If I put it here I get the Collision mesh for collision AND the view shape.

If I put it here I get my actual shape, but no collision mesh.

How does this mesh need to be linked up in the node hierarchy to make it export as collision only?
#2
Finally found the key. I had an underscore in my detail level mesh name, so the exporter was exporting it as a negative detail level, confusing the collision export, and the bounds object was slightly smaller than the edges of the collision object preventing that data from exporting. Thanks for the suggestion though. :)
06/28/2005 (11:59 pm)
Edit:Finally found the key. I had an underscore in my detail level mesh name, so the exporter was exporting it as a negative detail level, confusing the collision export, and the bounds object was slightly smaller than the edges of the collision object preventing that data from exporting. Thanks for the suggestion though. :)
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