Game Development Community

What a bout physics?

by Firas · in Torque Game Engine · 06/27/2005 (8:13 am) · 5 replies

Now if I wont to move a ball just link marble blast game with all the acceleration and physics, is it posible to implement it (the ball) as a Vehicle does this give it the same moving as marble blast?

if no what is the othere alternatives?

thanks

#1
06/27/2005 (10:08 am)
The marbleblast marble was created from shapebase... all the marbles interactions were coded from scratch.
#2
06/27/2005 (12:52 pm)
Ok I wont similar movement so what can I do ? if I make a ball model and create a vehicle dataBlock will this give me a similer result? coz as I know that the vehicle datablock have a rigid body physics and the ball in marble balst have also some physics while moving (like acceleration, ...) so can I have the same result (of marble blast) is I use the vehicle datablock and if not what are the othere alternatives?
#3
10/19/2007 (4:53 am)
Can i get the marbal.cs file for implementing marbleball like physics..?
#4
10/19/2007 (6:02 am)
@Deeptha - Use rigidshape.h/cc or integrate PhysX, and you will be good to go.
#5
10/19/2007 (9:39 am)
I'm also looking for a way to implement a ball in TGE, and the best answer i found is to use the RigidShape class.