Racing starter kit questions
by Jason Correia · in General Discussion · 06/26/2005 (4:39 pm) · 3 replies
I have a couple of questions for the racing starter kit that comes with Torque.
1. can I use an interface that I or someone else makes,then use said interface to replace that of the racing starter kit demo?
2. (same as the first but different category) can I replace the vehicle in the racing demo with one that I or someone else makes?
3. can I change the controls of the vehicle
4. is the Racing starter Kit best for prototyping?
(that might seem as a stupid question but o well)
5. can you implement missions in the RSK(racing starter kit)
thats it for now if I have more questions I'll update this thread.
Thanks in advance
-Jason
1. can I use an interface that I or someone else makes,then use said interface to replace that of the racing starter kit demo?
2. (same as the first but different category) can I replace the vehicle in the racing demo with one that I or someone else makes?
3. can I change the controls of the vehicle
4. is the Racing starter Kit best for prototyping?
(that might seem as a stupid question but o well)
5. can you implement missions in the RSK(racing starter kit)
thats it for now if I have more questions I'll update this thread.
Thanks in advance
-Jason
About the author
#2
Thanks again
-Jason
06/26/2005 (9:01 pm)
Thank you so much, I thought no one was going to help me I never get much luck with forum threads ,but thank you I appreciate it and as soon as I have more questions I'll postThanks again
-Jason
#3
06/26/2005 (9:04 pm)
You might also note the command to get into the GUI editor is F10 on your keyboard =)
Torque Owner BigPapa
The short answer to all of your questions is yes.
The long answers are:
1. The engine has a built-in GUI editor so you can create your own or use other interfaces created by others.
2. You can create a vehicle with almost any 3D modeling program and export it to DTS format. You just have to see if that program has a DTS export option or find a stand alone exporter. Milkshape 3D is a good starting point with a built in exporter in the latest version.
3. The starter kit offers a GUI to change controls under the Options GUI. If you are looking for some other specialized controls, you could probably code them in Torque script or add them to the engine. It depends what you are looking for.
4. The kit is a prototype itself. I'm using it to prototype an R/C racing game.
5. In terms of the racing kit, a mission is a level or track. If you are talking about missions with specific objectives other than winning the race, you can probably expand the kit through script or engine modification to accommodate your needs and add objectives to the race.
I strongly suggest you get the book 3D Game Programming All In One by Kenneth Finney. It's been an invaluable resource for me to get a solid understanding of Torque. It covers all of the areas that your questions cover and a lot more.
Hope this helps and keep those questions coming.