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Compliling T2D 1.0.2 on OSX 10.4

by Mark Fischer · in Torque Game Builder · 06/26/2005 (10:19 am) · 3 replies

I'm running into a problem compiling T2D on 10.4 using the included Torque2D.pbproj. It looks like somehow I am lacking the AGL.framework header files. I checked on another mac with 10.3.8 and indeed there are header files there, but not in my 10.4 install. I tried copying the older framework from the other computer and including it in my project, but that has lead to a whole host of path and file not found errors. Has anyone else encountered this?

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#1
06/27/2005 (10:43 am)
When I installed XCode and development stuff, I did the full install. Perhaps you're missing part of it?

Gary (-;
#2
06/27/2005 (3:40 pm)
Have you searched the forums about compiling w/ Tiger and the updated XCode in general? Because you have to set it to gcc3, etc.
#3
07/01/2005 (7:14 pm)
Yeah, sorry, I just found some previous related posts