Game Development Community

Chap. 14 Help! - Jittery Idle Animation

by Samuel Lopez De Victoria · in Torque Game Engine · 06/24/2005 (12:24 pm) · 1 replies

I just started doing the animation sequences on my hero model doing the Idle animation (pg. 451-452 in the book). I am doing what the book says (set keyframe to this... that... rotate forward/back 5 degrees) and my keyframes look exactly the way I want them. The problem is once I start animating my hero after all has been said and done he goes very slowly and jittery in the animation sequence... I know it's not something wrong with my computer as I got a perfectly smooth animation to work a day or two ago. I aslo don't think it has anything to do with the joints and the vectors that they are connected to (tested this multiple times and all joints are/seem properly connected with no problems). I was wondering if there is any reasonable explanation for this or if it is easy to fix... unless you suggest I totally redo my hero (bleh, hope not... ;-) ).
Thanks in advance for you time!

#1
06/24/2005 (12:50 pm)
Perhaps too few keyframes for the amount of movement you are creating? Try doubling the keyframes and see if that smoothes it out for ya.