Problem with AI Pathfinding with CTF Demo resource
by Firas · in Technical Issues · 06/23/2005 (9:55 am) · 3 replies
Hi guys
I'm trying to implement the follwing resource:
AI Pathfinding with CTF Demo , this is the link:
www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=6889
I did just like mark explain in his word document but I have the follwing problem:
when I load the CTF mission, it will load but there is no bots on it nither navnodes
I open the consol and found the follwing errors:
error 1:
Compiling starter.fps/server/scripts/game.cs...
starter.fps/server/scripts/game.cs Line: 64 - Syntax error.
>>> Advanced script error report. Line 127.
>>> Some error context, with ## on sides of error halt:
//-----------------------------------------------
//AI
exec("##.##/flag.cs");
exec("./ctfbot.cs");
exec("./Navigation.cs");
>>> Error report complete.
Loading compiled script starter.fps/server/scripts/game.cs.
note: I check flag.cs fiel, line 127 and it's contain just Bracket like this: }
so what wrong with bracket
error 2:
Executing starter.fps/data/missions/CTF_stronghold.mis.
Object 'NavNode' is not a member of the 'GameBaseData' data block class
starter.fps/data/missions/CTF_stronghold.mis (0): Register object failed for object NavPoint of class StaticShape.
Object 'NavNode' is not a member of the 'GameBaseData' data block class
starter.fps/data/missions/CTF_stronghold.mis (0): Register object failed for object NavPoint of class StaticShape.
Object 'NavNode' is not a member of the 'GameBaseData' data block class
starter.fps/data/missions/CTF_stronghold.mis (0): Register object failed for object NavPoint of class StaticShape.
Object 'NavNode' is not a member of the 'GameBaseData' data block class
...
so anyone can help?
I'm trying to implement the follwing resource:
AI Pathfinding with CTF Demo , this is the link:
www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=6889
I did just like mark explain in his word document but I have the follwing problem:
when I load the CTF mission, it will load but there is no bots on it nither navnodes
I open the consol and found the follwing errors:
error 1:
Compiling starter.fps/server/scripts/game.cs...
starter.fps/server/scripts/game.cs Line: 64 - Syntax error.
>>> Advanced script error report. Line 127.
>>> Some error context, with ## on sides of error halt:
//-----------------------------------------------
//AI
exec("##.##/flag.cs");
exec("./ctfbot.cs");
exec("./Navigation.cs");
>>> Error report complete.
Loading compiled script starter.fps/server/scripts/game.cs.
note: I check flag.cs fiel, line 127 and it's contain just Bracket like this: }
so what wrong with bracket
error 2:
Executing starter.fps/data/missions/CTF_stronghold.mis.
Object 'NavNode' is not a member of the 'GameBaseData' data block class
starter.fps/data/missions/CTF_stronghold.mis (0): Register object failed for object NavPoint of class StaticShape.
Object 'NavNode' is not a member of the 'GameBaseData' data block class
starter.fps/data/missions/CTF_stronghold.mis (0): Register object failed for object NavPoint of class StaticShape.
Object 'NavNode' is not a member of the 'GameBaseData' data block class
starter.fps/data/missions/CTF_stronghold.mis (0): Register object failed for object NavPoint of class StaticShape.
Object 'NavNode' is not a member of the 'GameBaseData' data block class
...
so anyone can help?
About the author
#2
I didn't think about qoutes
now I will try to implement the save/load resource to remove the lettle puse that happen somtimes
guys i'm thinking in improving this resource does anyone here interrest on this?
for example have a different action for each kind of moinstors or the most important thing is making a navigation graph to make is more easy to navigate the NPC with different terrains.
06/23/2005 (11:34 am)
Thanks a lot I didn't think about qoutes
now I will try to implement the save/load resource to remove the lettle puse that happen somtimes
guys i'm thinking in improving this resource does anyone here interrest on this?
for example have a different action for each kind of moinstors or the most important thing is making a navigation graph to make is more easy to navigate the NPC with different terrains.
Torque Owner Chris Jones-Gill
what i mean is different text format
exec("./flag.cs"); exec("./ctfbot.cs"); exec("./Navigation.cs"); exec("./ctf.cs");around the flag.cs and ctfbotI would recheck those
edit- lol the qoute mark around those 2 flag.cs and ctfbot.cs wont show in the browser