Flipping collision polys
by Jason McIntosh · in Torque Game Builder · 06/22/2005 (9:00 am) · 5 replies
Should setFlip() also flip collision polys?
Seems I remember having seen something about this being the case but I didn't find it with the search engine. It looks like my collision polys are not being flipped with my sprites. Can anyone confirm if this is an engine bug or not, please? If it is, is there a fix posted somewhere?
Seems I remember having seen something about this being the case but I didn't find it with the search engine. It looks like my collision polys are not being flipped with my sprites. Can anyone confirm if this is an engine bug or not, please? If it is, is there a fix posted somewhere?
About the author
#2
06/26/2005 (6:22 am)
It definitely should, I agree. I hope Melv agrees, too.
#3
Melv, could you please comment on whether or not the polys will be flipped in a future version or if you plan to leave it as-is? This way I'll know if I should try to fix it myself or if it'll be fixed at some point. Thank you! :)
07/18/2005 (2:40 pm)
Was there any decision made on this issue? It's causing me some grief, unfortunately.Melv, could you please comment on whether or not the polys will be flipped in a future version or if you plan to leave it as-is? This way I'll know if I should try to fix it myself or if it'll be fixed at some point. Thank you! :)
#4
- Melv.
07/19/2005 (4:55 am)
It's not been done yet but is on my list to do. Definately needs to be done.- Melv.
#5
07/19/2005 (7:42 am)
Good to hear, and thank you for the reply. :)
Torque Owner Edo Broekman