Game Development Community

DTS export and transparency problems

by timmport · in Artist Corner · 06/21/2005 (7:51 pm) · 4 replies

I have been trying to get PNG with transparency to work as textures on my DTS models and it has not completely worked out. The area's of the PNG's where the alpha channel was applied are transparent as I intended however the areas that are meant to be opaque are semi-transparent when previwed on my DTS model in showtools. And when I preview the same DTS model in show tools with those transparent PNG textures removed from the directory some of the untextured faces are sill semi-transparent. See the illstrations.Any ideas how I can have fix this so that the opaque areas are 100%opaque and the transparent areas are transparent? I have been using the superPNG plugin in Photoshop 7 and Maya 5.

This is the DTS geometry with the PNG textures.
www.timportlock.net/torque/sort_order.png

This is the DTS geometry with the link to the PNG's broken.
www.timportlock.net/torque/sort_order2.png
Thanks.

#1
06/21/2005 (11:44 pm)
How did you create your png? I know when creating png's in photoshop, you need to create the alpha channel layer in the channel tab. by selecting the image, inverting and coloring the piece of the texture that you do not want transparent, white.

I'd check the png file in photoshop or similar program. Because it looks like a grey color could be causing your problem, and you need it to be white.
#2
06/22/2005 (9:27 pm)
Hello.
I used the alpha channel layer in the channel tab to create the transparent areas when I originally created the textures. I have a link to the files (99KB zip)if you are interested in seeing what it looks like. Click Here
Any suggestions would be welcomed.
#3
06/22/2005 (9:37 pm)
Tim; You missed a c in the link.

http://www.timportlock.net/dts_maya_png.zip would be the correct one, right?
#4
06/22/2005 (10:15 pm)
I fixed the link to the zip. Thanks for the notice.