SetCollisionSuppress
by Jason McIntosh · in Torque Game Builder · 06/20/2005 (12:51 pm) · 3 replies
If I call
%fxObj.setCollisionSuppress( true );that should stop the object from sending or receiving collisions, right? It should be like the object isn't there, in terms of collisions. If this is the case, it doesn't work. If not, then I've misunderstood the purpose of this function. :)
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#2
06/20/2005 (1:18 pm)
I'm glad to hear that it does work. I'll check my code again. Thanks for confirming that it's my fault. :)
#3
06/20/2005 (1:32 pm)
Doh, I found the problem. My apologies to Melv for jumping to conclusions about his wonderful code. :) I really try not to do that. *slapping self*
Torque Owner Philip Mansfield
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Are you sure that %fxobj is the object that you think it is? If you're doing this in the onCollision callback, have you tried using %srcObj or %dstObj (depending on whether the object is the source or destination)?