GBitmap::Gbitmap: in order to extrude miplevels, bitmap w/h must
by Jotaro Ishikawa · in Artist Corner · 01/16/2002 (7:46 pm) · 3 replies
I exported a base from WC and got the following error when I tried to add it into the game:
GBitmap::Gbitmap: in order to extrude miplevels, bitmap w/h must be pow2
any Ideas?
GBitmap::Gbitmap: in order to extrude miplevels, bitmap w/h must be pow2
any Ideas?
#2
01/16/2002 (10:51 pm)
Thanks! after ripping apart my map looking for a funky poligon, I found that one of the textures in my wad was borked.
#3
I don't think TGE supports bumpmapping in the engine, I think they export in the DTS though :D
03/27/2002 (11:14 pm)
I got this error when I thought it was bump Mapping but it was actually the same time I accidentally made a 127x127 texture :/ I don't think TGE supports bumpmapping in the engine, I think they export in the DTS though :D
Associate James Lupiani
Sickhead Games