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GBitmap::Gbitmap: in order to extrude miplevels, bitmap w/h must

by Jotaro Ishikawa · in Artist Corner · 01/16/2002 (7:46 pm) · 3 replies

I exported a base from WC and got the following error when I tried to add it into the game:


GBitmap::Gbitmap: in order to extrude miplevels, bitmap w/h must be pow2

any Ideas?

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#1
01/16/2002 (10:09 pm)
The dimensions of your textures must be powers of 2. Common sizes for interior textures would probably be 32x32, 64x64, 128x128, and 256x256.
#2
01/16/2002 (10:51 pm)
Thanks! after ripping apart my map looking for a funky poligon, I found that one of the textures in my wad was borked.
#3
03/27/2002 (11:14 pm)
I got this error when I thought it was bump Mapping but it was actually the same time I accidentally made a 127x127 texture :/

I don't think TGE supports bumpmapping in the engine, I think they export in the DTS though :D