Getting started with DIF's and terrain
by David Dougher · in Torque Game Engine Advanced · 06/16/2005 (12:57 pm) · 4 replies
What is the mechanism for opening a hole in the Atlas terrain for placing a building? I'd like the building to reside partially nestled into the side of a hill and I wasn't sure if the the process for opening a "hole" in the terrain for TGE would even work in TSE.
Already have a simple bridge exported using new Map2dif and got it placed on the terrain so that part seems a no brainer. Just don't want to walk thru the door and have the ground blocking off half the building.
And a related question. Would it be possible to make a number of buildings that extend below the water level and be able to descend into them without drowning? Didn't want to get nto making a half dozen water blocks next to each other, although that might be a worst case solution.
Second question is not critical for my app but I could see people wanting to do it.
Already have a simple bridge exported using new Map2dif and got it placed on the terrain so that part seems a no brainer. Just don't want to walk thru the door and have the ground blocking off half the building.
And a related question. Would it be possible to make a number of buildings that extend below the water level and be able to descend into them without drowning? Didn't want to get nto making a half dozen water blocks next to each other, although that might be a worst case solution.
Second question is not critical for my app but I could see people wanting to do it.
About the author
Owner - Pariah Games, Adjunct Professor - Bristol Community College, Mentor - Game Design - Met School Newport, Mentor - Game Design - Met School Providence
#2
I am going to have several buildings with basements and will need something like this.
06/17/2005 (11:50 am)
When it does come in I think it would be cool to have it use some sort of alpha layer in the texture or perhaps another black and white texture to say where you want the holes to be cut. This way someone could do multiple buildings at once. I am going to have several buildings with basements and will need something like this.
#3
06/21/2005 (11:38 am)
@David - that would be cool for the water, but no that's not possible with the stock waterBlocks. A good way to make it work might be to stencil out the water (or a specific block) on portals.
#4
06/21/2005 (1:53 pm)
Thanks for the prompt replies guys. I'll make adjustments for the terrain until the hole cutting arrives and play a bit with the portal suggestion for water.
Associate Kyle Carter
Brian'll have to speak for the water. :)