Missing Polygons
by Daniel Ly · in Artist Corner · 06/15/2005 (3:16 pm) · 2 replies
Hey,
I've just ported my model from Maya Unlimited 6.5 into Torque Game Engine using Maya2DTS. The model sits above 4000 polygons but unfortunately, two polygons, of no specific nature, are missing from the .dts file. I'm not quite sure why this is occuring, especially since the model is horizontally symmetrical, but the polygons that are missing are only on the left side.
Does anyone have any idea what's going on?
Thanks
DL
I've just ported my model from Maya Unlimited 6.5 into Torque Game Engine using Maya2DTS. The model sits above 4000 polygons but unfortunately, two polygons, of no specific nature, are missing from the .dts file. I'm not quite sure why this is occuring, especially since the model is horizontally symmetrical, but the polygons that are missing are only on the left side.
Does anyone have any idea what's going on?
Thanks
DL
About the author
#2
I fixed the problem when I was looking at the normals. This weird thing happened where two polygons were counted as one (they only had one normal although they were two separate triangles touching at only one vertex and with no common edge). So I think the exporter only took one of the polygons. and collapsed the other.
06/17/2005 (8:23 am)
Thanks for the quick replyI fixed the problem when I was looking at the normals. This weird thing happened where two polygons were counted as one (they only had one normal although they were two separate triangles touching at only one vertex and with no common edge). So I think the exporter only took one of the polygons. and collapsed the other.
Torque 3D Owner Jameson Bennett