Game Development Community

Missing Polygons

by Daniel Ly · in Artist Corner · 06/15/2005 (3:16 pm) · 2 replies

Hey,

I've just ported my model from Maya Unlimited 6.5 into Torque Game Engine using Maya2DTS. The model sits above 4000 polygons but unfortunately, two polygons, of no specific nature, are missing from the .dts file. I'm not quite sure why this is occuring, especially since the model is horizontally symmetrical, but the polygons that are missing are only on the left side.

Does anyone have any idea what's going on?

Thanks
DL

#1
06/16/2005 (9:25 am)
Make sure the polygon normals are pointing in the same direction as the others in Maya...they may be there in the .dts, but pointing inside-out (so you are seeing the 'insides' of those two polygons, which is not rendered).
#2
06/17/2005 (8:23 am)
Thanks for the quick reply

I fixed the problem when I was looking at the normals. This weird thing happened where two polygons were counted as one (they only had one normal although they were two separate triangles touching at only one vertex and with no common edge). So I think the exporter only took one of the polygons. and collapsed the other.