T2D Networking
by rmullen · in Technical Issues · 06/15/2005 (2:24 pm) · 6 replies
My curiosity has gotten the better of me.
How soon until we see official releases on networking cappablities for T2D?
How soon until we see official releases on networking cappablities for T2D?
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#2
06/16/2005 (8:22 am)
The biggest concern for real-time networking for them has been the physics. They are working on a whole lot though, so T2D is growing constantly (just check Melv's last plan) :) As far as turn based networking, that should have support and examples for around the next update (from what I hear, don't quote me ;).
#3
Turn based soon you say? Cool, but hopefully real time will be soon to follow. Course, i guess i could stop being lazy and try and code something myself...
Thanks again!
06/16/2005 (9:46 am)
Thank you much, i'll keep my eyes and ears open. And i suppose i should read a little more on the site and forums here. I'm trying to absorb everything as fast as i can with the limited time i've got for it.Turn based soon you say? Cool, but hopefully real time will be soon to follow. Course, i guess i could stop being lazy and try and code something myself...
Thanks again!
#4
06/16/2005 (9:47 am)
Best way to do it is build your game without networking now and by the time your game gets polished (or more developed) networking might be implemented :)
#5
06/16/2005 (10:54 am)
Good idea. I'm not cut out for coding anyways.
#6
i saw that there is a schedule function, should we implement everything with that in mind and the network will sync auto ? is there a real-time tutorial somewhere besides the checker tutorial. I am not into making MMOG, but would like to see what are the options while i make my design document deeper.
03/16/2006 (1:52 pm)
Hi, I wanted to know the status of the network engine as this post is 6 months old. It may be true to get into polished things before adding network, but what are the pitfalls to avoid. I mean i am an experienced C#, C++ developper and i bought the T2D engine a couples of days ago. I am satisfied with the ease to get things running, but then there is some things i would like to know like :i saw that there is a schedule function, should we implement everything with that in mind and the network will sync auto ? is there a real-time tutorial somewhere besides the checker tutorial. I am not into making MMOG, but would like to see what are the options while i make my design document deeper.
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