Game Development Community

Atlas error message, and cavern pics

by Erik Madison · in Torque Game Engine Advanced · 06/14/2005 (1:13 pm) · 5 replies

I'm horrible at linking pics, so to see what Atlas can do with caves, go here
Edit: Pics show great interaction with Brians new water as well

Also, when generating my chunks, I get this message(s):
AtlasActivationHeightfield::generateNodeData - Max exceeded! May have paging issues!
AtlasActivationHeightfield::generateNodeData - Min exceeded! May have paging issues!
No amount of field value changing seems to make them go away. Everything seems to run fine as well, so do they even mean anything at this point?

#1
06/14/2005 (1:58 pm)
What tools did you use to generate the cave? I thought Atlas only delt in height maps...
#2
06/14/2005 (2:09 pm)
2 Atlas chunks, with carefully aligned heightmaps :)
Texturing is done with FreeWorld3D, as it offers painting and lightmapping in the same way the TGE terrain editor does.
#3
06/14/2005 (2:36 pm)
The min/max stuff is basically indicating that the program's expectations of what geometry range it's generating isn't matching reality. I have to spend some time debugging that to find out exactly what's mismatching, but everything works fine so it's not a big priority at the moment.

Please note:

Grey text in the console is a WARNING.
Red text is an ERROR.
Black text might be either.

Saying you have an error scares me. ;)
#4
06/14/2005 (4:48 pm)
Both of those are in red, Ben :)
#5
06/14/2005 (5:05 pm)
Bother, did I do a Con::errorf? Bad Ben, Bad. :)

Sorry. They're harmless. ;)