GuiPopUpMenuCtrl
by Chris Byars · in Torque Game Engine · 06/13/2005 (4:37 pm) · 4 replies
I am having difficulty finding what bitmap, if any, or what area of the scripts the color and look of the GuiPopUpMenuCtrl are defined.

I'm trying to change the background menu/bitmap of the OpenGL/1024x768/32 drop-down menus..and cannot find how to do that. Any help would be appreciated. :)

I'm trying to change the background menu/bitmap of the OpenGL/1024x768/32 drop-down menus..and cannot find how to do that. Any help would be appreciated. :)
#2
06/13/2005 (5:53 pm)
Oddly enough, I've set every bitmap about the GuiPopupMenuCtrl to the osxScroll bitmap, just to test it out, and it does not affect it. (It was natively set to darkScroll, which I modified it's hue to a blue, with no result but the normal crappy beige).
#3
06/13/2005 (5:57 pm)
I'm not sure I follow. GuiPopupMenuCtrl uses OpenGL to draw the border and the fill, it does not use a bitmaparray. I'm not sure, but this is what I remember from last year when I fiddled with it.
#4
Well I've found another way to get what I want. I'll just make a new profile with the colorations I wish to have and stuff. (I used AmmoPrintProfile as the profile for these, and discovered that it indeed affects it.) So what I'll do is make a new profile with the colors/size/transparencies I want. :)
Gracias anyways.
06/13/2005 (5:59 pm)
..Oh.Well I've found another way to get what I want. I'll just make a new profile with the colorations I wish to have and stuff. (I used AmmoPrintProfile as the profile for these, and discovered that it indeed affects it.) So what I'll do is make a new profile with the colors/size/transparencies I want. :)
Gracias anyways.
Torque 3D Owner Jacob