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Lighting StaticShapes

by Todd D. Degani · in Torque Game Engine · 06/13/2005 (3:04 pm) · 1 replies

Quote:Hi Markus,

The changes were rather complex (too much so for a patch), but StaticShape support is in for the next release. I'll be testing the ScopeAlwaysShape tonight, hopefully with a few minor changes I can get them casting static shadows too.

-John

John, is this currently the case with ver. 1.3.5 of the lighting pack. I currently have StaticShape AI bots inside a dif interior who do not appear.

#1
06/13/2005 (4:42 pm)
That code is in 1.3.5, but even without the support the objects would still render, they just didn't look as nice. I've never tried to use StaticShape objects as moving objects, so there could be a problem related to that. Are the objects StaticShape or derived from StaticShape?