CRASH: omitting profile from a Gui control
by Jason Cahill · in Torque Game Builder · 06/11/2005 (10:18 pm) · 1 replies
Here is a simple GUI file for a score hud:
and here is the offending line:
If you uncomment this line everything works fine. Comment this line and T2D crashes on boot on Windows.
//--- OBJECT WRITE BEGIN ---
new GuiChunkedBitmapCtrl(scoreHudGui) {
profile = "GuiContentProfile";
horizSizing = "relative";
vertSizing = "relative";
position = "0 0";
extent = "640 480";
minExtent = "8 8";
visible = "1";
useVariable = "0";
tile = "0";
new fxSceneWindow2D(sceneWindow2D) {
profile = "GuiContentProfile";
horizSizing = "relative";
vertSizing = "relative";
position = "0 0";
extent = "640 480";
minExtent = "8 8";
visible = "1";
lockMouse = "0";
};
new GuiTextCtrl(ScoreLevel) {
profile = "GuiTextProfile";
horizSizing = "left";
vertSizing = "bottom";
position = "500 25";
extent = "75 18";
minExtent = "8 2";
visible = "0";
text = "";
maxLength = "255";
};
new GuiTextCtrl(ScoreSteps) {
//profile = "GuiTextProfile";
horizSizing = "left";
vertSizing = "bottom";
position = "500 50";
extent = "75 18";
minExtent = "8 2";
visible = "0";
text = "";
maxLength = "255";
};
};
//--- OBJECT WRITE END ---and here is the offending line:
//profile = "GuiTextProfile";
If you uncomment this line everything works fine. Comment this line and T2D crashes on boot on Windows.
About the author
Employee Melv May
Seriously though, I'll pass it along.
- Melv.