What's an EffectProfile?
by Joel Baxter · in Torque Game Engine · 01/15/2002 (12:21 pm) · 1 replies
consoleTypes.h defines a TypeEffectProfilePtr, and there's an "effect" field in some of the AudioProfiles, but this doesn't seem to be used. Is this something that got incompletely ripped out when preparing the engine for public distribution, or when changing over to OpenAL? What's it supposed to be for?
I've done a bit of Web searching and found some instances of it in Tribes 2 tutorials, but I'm still not sure what it's supposed to be.
I've done a bit of Web searching and found some instances of it in Tribes 2 tutorials, but I'm still not sure what it's supposed to be.
Torque 3D Owner Joel Baxter
Looking at the Tribes 2 scripts, it appears that EffectProfile is simply used to override certain settings from the AudioProfile. If that's the case, then there's nothing about the switch to OpenAL that would have required removing EffectProfile support; maybe they just thought it was unnecessary?
Anyway, the only remnants are "effect" fields in four of the script objects in player.cs, and the inclusion of TypeEffectProfilePtr in the ConsoleDynamicTypes enum.