Code::Blocks (awesome IDE!)
by Yannick Lahay · in Torque Game Engine · 06/09/2005 (2:26 pm) · 9 replies
I was searching for a free IDE compatible with Visual C++ Toolkit 2003, and I've found that amazing IDE which is Code::Blocks.
Code::Blocks is easy to setup, compatible with the 4 main compilers (GNU GCC, Visual C++ Toolkit 2003, Borland 5.5 Compiler, Digital Mars Compiler), and can import Visual C++ projects (.dsp) & workspaces (.dsw), and Visual Studio projects (.vcproj) & solutions (.sln).
Some other features available:
- supports many projects at the same time
- auto-complete
- debugging
- supports plugins (the SDK is available for download)
- all options for each compiler are organized by checkboxes, so it becomes really easy to optimize the code
Many other features are available, just download Code::Blocks and discover how it can really replace any high-cost IDE! :)
The developers of Code::Blocks are very cool, if you need a new feature, you just have to ask for it and wait for the plugin or the next Code::Blocks' build :D
Now you know all that, you can try to compile Torque using Code::Blocks :p
I haven't manage to compile it at the moment, because I'm just a beginner in programming... I don't know how to setup Code::Blocks for Torque.
But I'm sure Code::Blocks can be a more efficient IDE than Eclipse!
C'mon guys, let's go! The contest begins! :D
PS: sorry my english is not really good... :)
Code::Blocks is easy to setup, compatible with the 4 main compilers (GNU GCC, Visual C++ Toolkit 2003, Borland 5.5 Compiler, Digital Mars Compiler), and can import Visual C++ projects (.dsp) & workspaces (.dsw), and Visual Studio projects (.vcproj) & solutions (.sln).
Some other features available:
- supports many projects at the same time
- auto-complete
- debugging
- supports plugins (the SDK is available for download)
- all options for each compiler are organized by checkboxes, so it becomes really easy to optimize the code
Many other features are available, just download Code::Blocks and discover how it can really replace any high-cost IDE! :)
The developers of Code::Blocks are very cool, if you need a new feature, you just have to ask for it and wait for the plugin or the next Code::Blocks' build :D
Now you know all that, you can try to compile Torque using Code::Blocks :p
I haven't manage to compile it at the moment, because I'm just a beginner in programming... I don't know how to setup Code::Blocks for Torque.
But I'm sure Code::Blocks can be a more efficient IDE than Eclipse!
C'mon guys, let's go! The contest begins! :D
PS: sorry my english is not really good... :)
#2
I got a Mac too, but it is obsolete... MacOS 7.5.1 ! lol
I haven't got enough money to buy a new Mac, so I search for great free tools for my PC, like Code::Blocks :)
I hope a skilled programmer will spend a little time to configure Code::Blocks for Torque... and write a quick tutorial.
It would be cool!
06/09/2005 (3:57 pm)
Yes, it seems that Xcode is the best IDE.I got a Mac too, but it is obsolete... MacOS 7.5.1 ! lol
I haven't got enough money to buy a new Mac, so I search for great free tools for my PC, like Code::Blocks :)
I hope a skilled programmer will spend a little time to configure Code::Blocks for Torque... and write a quick tutorial.
It would be cool!
#3
06/10/2005 (11:12 am)
I've use Code::Blocks. It is a really nice IDE, full of features.
#4
And another good news: in the final release, we'll be able to setup highlights for any language...
So we could add TorqueScript to Code::Blocks! :)
06/10/2005 (11:42 am)
I'll try to make a project file for Torque as soon as possible.And another good news: in the final release, we'll be able to setup highlights for any language...
So we could add TorqueScript to Code::Blocks! :)
#5
There will be no need to install and use MSYS.
I wanted to use the Visual C++ Toolkit 2003 compiler, with the Platform SDK, but I've read that GCC makes smaller .exe, and it got more optimizations available. In addition, using GCC instead of Visual C++ Toolkit 2003 is better because we could use 1 project file for both Windows and Linux. (Code::Blocks is available for Linux). And the latest version of MinGW is included in Code::Blocks. :)
I'll write a tutorial as soon as I manage to make the project file works.
06/11/2005 (3:39 am)
Ok, I'm currently converting all the Eclipse compiling procedures for Torque, into 1 project file for Code::Blocks.There will be no need to install and use MSYS.
I wanted to use the Visual C++ Toolkit 2003 compiler, with the Platform SDK, but I've read that GCC makes smaller .exe, and it got more optimizations available. In addition, using GCC instead of Visual C++ Toolkit 2003 is better because we could use 1 project file for both Windows and Linux. (Code::Blocks is available for Linux). And the latest version of MinGW is included in Code::Blocks. :)
I'll write a tutorial as soon as I manage to make the project file works.
#7
Some people report high CPU usage or crashes.
I'll keep you updated :)
06/27/2005 (8:42 pm)
Well I'm waiting for the final version of Code::Blocks, because the finalbeta is not enough stable for big projects like Torque at the moment.Some people report high CPU usage or crashes.
I'll keep you updated :)
#8
09/15/2005 (8:01 am)
Any update yet.
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