Map Scaling: how to?
by Steven Peterson · in Artist Corner · 06/09/2005 (6:48 am) · 2 replies
I'm building a 3rd-person action-RPG, and the map has lots of larger open areas separated by smaller paths through the mountains/hills/trees... This is influcenced by older 2-D RPG's where each section of the map was 1 "screen" with specific spots where you could walk to the next screen.
While the smaller mountain passes, and paths through the woods are looking exactly how I imagined them, the larger more open areas are about 10-20% BIGGER than I expected them to be. The problem is it takes too long to walk around the world.
At this point re-drawing the map isn't much of an option. What are possible solutions?
Some thing i'm considering but don't know how to do are:
- Scale the map a little bit (on the x/y plane).
- I can do this a little, but the narrow areas and separations between areas (moutains, rockwalls etc.) can't be scaled down to much.
- Perhaps I could speed up the players rate of travel?
- Maybe make the player-charecter BIGGER?
I'm open to ideas!
thanks,
Raven
While the smaller mountain passes, and paths through the woods are looking exactly how I imagined them, the larger more open areas are about 10-20% BIGGER than I expected them to be. The problem is it takes too long to walk around the world.
At this point re-drawing the map isn't much of an option. What are possible solutions?
Some thing i'm considering but don't know how to do are:
- Scale the map a little bit (on the x/y plane).
- I can do this a little, but the narrow areas and separations between areas (moutains, rockwalls etc.) can't be scaled down to much.
- Perhaps I could speed up the players rate of travel?
- Maybe make the player-charecter BIGGER?
I'm open to ideas!
thanks,
Raven
#2
06/15/2005 (8:44 am)
Heres a thought: Give them more things to do in the empty places. Something to fight, some chests or books. Random buildings that hold a monster and treasure, etc.
Torque Owner Kip Carr
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I didnt go into much detail here but hopefully this can get you a start.