Pipeline 1.1 Beta Released
by Tom Spilman · in Artist Corner · 06/07/2005 (12:13 pm) · 27 replies
The new beta version of Torque Pipeline for Cartography Shop is now available. The changelog:
- You can now import Valve220 maps.
- Added support for TGE mirror surface entities.
- Completely disabled Torque memory manager to vastly reduce plugin memory usage on large maps.
- Smart texture copy overwrite prompt now asks yes/no and not ok/cancel.
- Fixed bug in orphaned polygon detection.
- Inside/outside lightmap scale options work properly in TGE.
- Added lightmap export statistics to output.
- The FAQ has some new entries on ambiguous brushes and planes.
- Brushes within invisible vis groups are no longer exported.
- Fixed bug disabling collision on individual detail brushes.
- Non-power of two textures are now detected and causes an error on export.
- Enabled all debug checks in release build for better error reporting.
- Clarified a few confusing error messages.
- Fixed a few memory leaks on failed exports.
- We added support for John Kabus' lightmap borders fix via a new worldspawn property.
- Exporter version number is added into .map files.
Check out the posting in our forums for the download link.
- You can now import Valve220 maps.
- Added support for TGE mirror surface entities.
- Completely disabled Torque memory manager to vastly reduce plugin memory usage on large maps.
- Smart texture copy overwrite prompt now asks yes/no and not ok/cancel.
- Fixed bug in orphaned polygon detection.
- Inside/outside lightmap scale options work properly in TGE.
- Added lightmap export statistics to output.
- The FAQ has some new entries on ambiguous brushes and planes.
- Brushes within invisible vis groups are no longer exported.
- Fixed bug disabling collision on individual detail brushes.
- Non-power of two textures are now detected and causes an error on export.
- Enabled all debug checks in release build for better error reporting.
- Clarified a few confusing error messages.
- Fixed a few memory leaks on failed exports.
- We added support for John Kabus' lightmap borders fix via a new worldspawn property.
- Exporter version number is added into .map files.
Check out the posting in our forums for the download link.
About the author
Tom is a programmer and co-owner of Sickhead Games, LLC.
#22
{
"classname" "worldspawn"
{
course looking at those brackets the lower is generally going to be }
I would try the brackets around it with the lower bracket on either way. Please let us know your results.
06/24/2005 (11:08 am)
Amanda above where he shows the classname worldspawn he shows brackets in it, perhaps thats what your missing here is a copy and paste from that post{
"classname" "worldspawn"
{
course looking at those brackets the lower is generally going to be }
I would try the brackets around it with the lower bracket on either way. Please let us know your results.
#23
06/24/2005 (11:11 am)
Sorry to keep reposting. fyi: don't hit refresh. ;)
#24
06/24/2005 (11:14 am)
@Amanda - yea that's a quirk in the forums that seems to effect some people. If you look next to the posted time and date at the top of your post you'll see a tashcan icon. That will delete your post in those cases.
#25
Thanks for your help, Tom. I'll look forward to 1.1 beta 2.
06/24/2005 (11:21 am)
I tried changing the bracket, and it didn't change the results. thanks for the suggestion, though.Thanks for your help, Tom. I'll look forward to 1.1 beta 2.
#27
10/07/2006 (9:08 pm)
Pity I use Quark. However adding the "classname" "worldspawn" between the first brackets seems to work okay to import the art.
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