Post- Apoc / Cyberpunk MMO project Expanding with you
by Alfred Norris · in Jobs · 06/06/2005 (6:38 pm) · 6 replies
Join us in making something AMAZING! We are using the Torque engine to create a unique blend of FPS, RPG, and RTS. We have a smart, dedicated, organized and fun team of 25+ looking for more members!
[img]http://www.imagebarrel.com/img/05/111/22/thumb/mutantconcept1.jpg[/img]
[img]http://img3.picsplace.to/img3/1753/thumbs/bioborgheadstudy_01.jpg[/img]
Ive spent over 3 years developing this and have a 75 page game design document covering every aspect of the game. Of course input is always welcomed.
Gameplay overview:
(Imagine Fallout, Deus Ex, and ShadowBane had a love-child)
Its a war between 2 factions: Wastland Outlanders and Corporate Cyberpunks.
Players choose from 3 races: mutant, cyborg, or pure human.
Mutants can change their abilities with mutations, Cyborgs with BioMods, Humans use equipment.
Players choose from 2 factions: Outlanders (wasteland pa) or Corporates (techno cyberpunk)
PvP:
Place your city, add buildings and fortify them. Take over your enemies cities until you own the wasteland!
Choose from multiple skills which progress through use, not xp grinding.
At various percentage levels, feats upen up. (e.g. 35% small arms skill you can choose between akimbo pistols or improved grip - allowing better character customization and roleplaying)
PvE:
Strange mutant and cyborg enclaves. Corporate-controlled cyberpunk cities. Mystery, puzzle, and stealth quests, as well as the usual mmo fare.
Also included:
> Vehicles with moddable parts
> Modifiable guns
> Melee fighting styles
> Hacking simulation (like BS Hacker, DarkSigns, Uplink)
>Virus and Drug crafting
There is so much more to this that I cant list it all here.
We are in need of mappers, modellers and coders who would love to be a part of what will be an incredible project.
Feel free to contact me through PM or [email=anorris1@charter.net]here[/email].
Thank you.
Alfred
CONFLICT:Omega
[img]http://www.imagebarrel.com/img/05/111/22/thumb/mutantconcept1.jpg[/img]
[img]http://img3.picsplace.to/img3/1753/thumbs/bioborgheadstudy_01.jpg[/img]
Ive spent over 3 years developing this and have a 75 page game design document covering every aspect of the game. Of course input is always welcomed.
Gameplay overview:
(Imagine Fallout, Deus Ex, and ShadowBane had a love-child)
Its a war between 2 factions: Wastland Outlanders and Corporate Cyberpunks.
Players choose from 3 races: mutant, cyborg, or pure human.
Mutants can change their abilities with mutations, Cyborgs with BioMods, Humans use equipment.
Players choose from 2 factions: Outlanders (wasteland pa) or Corporates (techno cyberpunk)
PvP:
Place your city, add buildings and fortify them. Take over your enemies cities until you own the wasteland!
Choose from multiple skills which progress through use, not xp grinding.
At various percentage levels, feats upen up. (e.g. 35% small arms skill you can choose between akimbo pistols or improved grip - allowing better character customization and roleplaying)
PvE:
Strange mutant and cyborg enclaves. Corporate-controlled cyberpunk cities. Mystery, puzzle, and stealth quests, as well as the usual mmo fare.
Also included:
> Vehicles with moddable parts
> Modifiable guns
> Melee fighting styles
> Hacking simulation (like BS Hacker, DarkSigns, Uplink)
>Virus and Drug crafting
There is so much more to this that I cant list it all here.
We are in need of mappers, modellers and coders who would love to be a part of what will be an incredible project.
Feel free to contact me through PM or [email=anorris1@charter.net]here[/email].
Thank you.
Alfred
CONFLICT:Omega
#2
Depending on your talents, goals, and depth of production perhaps a fit might exist between projects.
Feel free to drop me a line at anorris1@charter.net to discuss what your plans are :)
Or drop by the site. We love visitors.
Alfred Norris
CONFLICT:Omega
06/06/2005 (10:02 pm)
Im glad you think we look interesting :)Depending on your talents, goals, and depth of production perhaps a fit might exist between projects.
Feel free to drop me a line at anorris1@charter.net to discuss what your plans are :)
Or drop by the site. We love visitors.
Alfred Norris
CONFLICT:Omega
#4
We already have a TS channel and IRC room with a chanserv bot, but its really annoying for the site to be down. And the host isnt helping much either.
06/10/2005 (2:45 pm)
Yes. Our website has been hacked by some nefarious ne'r-do-well. The host has suspended the account to eliminate the vulnerability...leaving me the chore of organizing a solution so that our 30+ members can communicate.We already have a TS channel and IRC room with a chanserv bot, but its really annoying for the site to be down. And the host isnt helping much either.
#5
Texturers and mappers are especially encouraged to join up. Just drop by the forums and post a link in our public "Jobs" forum.
06/17/2005 (4:11 pm)
The site is back up and everyone can take a look at our progress. What you wont see there is that one of our members has over 1000+ hours of code written already and we are progressing at a good clip. We have 30+ members and are very organized as well as fun to hang out with :)Texturers and mappers are especially encouraged to join up. Just drop by the forums and post a link in our public "Jobs" forum.
#6
As you can guess, an MMO is a huge undertaking so more members are always welcome.
Texturers, animators, and mappers especially...but coders and modellers are welcome as well.
Thanks!
08/03/2005 (3:56 am)
Just a shameless bump for the project to let you know we are still accepting members. We've since gotten 3 concept artists, 2 more coders (in addition to the 2 we already had) and several modellers.As you can guess, an MMO is a huge undertaking so more members are always welcome.
Texturers, animators, and mappers especially...but coders and modellers are welcome as well.
Thanks!
Torque Owner Robert Pierce
This looks interesting (I think).
I am tired, so I cannot remember anything of what I wanted to say five minutes ago.
Robert