BSP Builder in Torque World Builder / GameSpace
by Lee Ridout · in Game Design and Creative Issues · 06/06/2005 (8:26 am) · 1 replies
I apologize if this is somewhere in plane view and I have just overlooked it...
But,
Does the Torque World Builder come with a way to build BSP brushes for interior spaces or is this something that I will need to go 3rd party for?
And while I am at it...
I have been shopping GameSpace heavily... Before I commit to a purchase, are there any users of this program out there that can comment on its general functionality and its compatibility with GS?
Thank you for your input.
But,
Does the Torque World Builder come with a way to build BSP brushes for interior spaces or is this something that I will need to go 3rd party for?
And while I am at it...
I have been shopping GameSpace heavily... Before I commit to a purchase, are there any users of this program out there that can comment on its general functionality and its compatibility with GS?
Thank you for your input.
Torque 3D Owner Matthew Langley
Torque
The Torque Mission Editor does not come with a way to build BSP brushes... you will have to go 3rd party...
I recommend Cartography Shop with the Torque Pipeline, though Quark is a good free utility that can make decent "Interiors" as well.
Garage Games is working on their own called "Constructor," though no release date or price has been mentioned (they are good about not giving you a date until they can give you a 'real' one)
In comparisson this really is no different than other engines. For Example Unreal Ed. is an external tool that you build in and then import into the engine (though seemless importing). The Torque Mission Editor is Real-Time in engine, so building in CShop or Quark, then hitting a button to export the file (then copying the files over quickly) really is nearly the same process.
As for the GameSpace questions, the best place to find info on that is in the Art Forums... also the nifty google search can get you some pretty good results :)