Drop Object
by Xavier "eXoDuS" Amado · in Torque Game Engine · 01/14/2002 (12:56 pm) · 12 replies
I was wondering how to use the ShapeBase::throwObject function, i would like to throw the weapon the player is carrying by pressing ctrl + w for example.
The problem is i dont know how to call it... %Obj.throwObject , etc... i'm not sure about calling a shapebase function :\
Im pretty stupid i guess...
hope someone can give me a hand?
thanks anyway
The problem is i dont know how to call it... %Obj.throwObject , etc... i'm not sure about calling a shapebase function :\
Im pretty stupid i guess...
hope someone can give me a hand?
thanks anyway
About the author
#2
Maybe I should do a tutorial about it?...
I will try to get a tutorial up next week, if enough people are interested.
05/17/2002 (5:59 am)
I coded weaponed throwing into my game a few months ago...Maybe I should do a tutorial about it?...
I will try to get a tutorial up next week, if enough people are interested.
#3
05/17/2002 (6:03 am)
I'm sure there must be quite a few people that would like to see that. I know I would :)
#5
See my projects, as I am learning TGE I am writing OO tutorials on each of the primary game objects.
Look for the first one in the next few weeks, I will start posting them once I know that the details are 100% accurate.
05/17/2002 (8:03 am)
more tutorials == more people that can help answer questions!See my projects, as I am learning TGE I am writing OO tutorials on each of the primary game objects.
Look for the first one in the next few weeks, I will start posting them once I know that the details are 100% accurate.
#6
Well anyway i think that would still be of interest of many people, and of me too since i never looked at that yet :)
05/17/2002 (9:36 am)
Well, did you guys looked at the date of the first post? :)Well anyway i think that would still be of interest of many people, and of me too since i never looked at that yet :)
#7
It's really hard to keep up with all the posts. I know I've missed reading some I'd probably be interested in.
A 4 month response time isn't bad is it? ;)
05/17/2002 (9:45 am)
Yeah, I wasn't going to reply at first (because of the date). I was doing some searches on the forums and came across it. Figured it might be worth resurrecting.It's really hard to keep up with all the posts. I know I've missed reading some I'd probably be interested in.
A 4 month response time isn't bad is it? ;)
#8
I have posted things and the search function refuses to find them even thou I know I put words in that are in the title of the post!!!!
search for "mesh data" and you find my question about that.
search for "data for player mesh" and you find NOTHING!
not the most useful search mechanism, until this is "fixed" we are going to see lots of duplicate questions and duplicate posts simply because you can not guess at what order the words might have been in if someone did indeed post about a subject relative to the information you are looking for.
05/17/2002 (9:56 am)
The date might be more of a factor if you could actually SEARCH the forums, as it is now the search function is your finger, clicking each and every post and your eyes doing the greping!I have posted things and the search function refuses to find them even thou I know I put words in that are in the title of the post!!!!
search for "mesh data" and you find my question about that.
search for "data for player mesh" and you find NOTHING!
not the most useful search mechanism, until this is "fixed" we are going to see lots of duplicate questions and duplicate posts simply because you can not guess at what order the words might have been in if someone did indeed post about a subject relative to the information you are looking for.
#9
Edit: btw, yet another edited post... want me to start counting? you say u dont press the submit button unless its professional... mmm... cant you THINK before pressing the submit button too? That would be veeery kind of you, thanks.
Btw, guys on irc, laugh :D
05/17/2002 (12:09 pm)
and you call that a productive and professional answer? "thou" ... who cares if u dont like the gg website? be productive instead of destructive.. geeshEdit: btw, yet another edited post... want me to start counting? you say u dont press the submit button unless its professional... mmm... cant you THINK before pressing the submit button too? That would be veeery kind of you, thanks.
Btw, guys on irc, laugh :D
#10
If people can simply take the time and effort to post threads in the correct/appropriate section of the forums, then people can just go into the appropraite forum section and quickly scan through all the threads in that section.
Sure it's not automated, but since when has a search engine ever turned up completely useful results?
Logan
05/17/2002 (12:21 pm)
Wait, here's a brilliant idea!If people can simply take the time and effort to post threads in the correct/appropriate section of the forums, then people can just go into the appropraite forum section and quickly scan through all the threads in that section.
Sure it's not automated, but since when has a search engine ever turned up completely useful results?
Logan
#11
05/17/2002 (12:25 pm)
Woah! an inventor!! you kick ass Rook! :)
#12
Did you decide to do a tut on weapon throwing?
I'm wondering how you'd go about throwing an axe (or whatever weapon) have it cause damage, but then be able to go pick it back up. I guess that's somewhat similar to how the ammo/projectiles work, but projectiles are deleted after collision.
05/28/2002 (10:23 am)
Stefan,Did you decide to do a tut on weapon throwing?
I'm wondering how you'd go about throwing an axe (or whatever weapon) have it cause damage, but then be able to go pick it back up. I guess that's somewhat similar to how the ammo/projectiles work, but projectiles are deleted after collision.
Torque Owner Sabrecyd