Reloading Scripts w/o Exiting
by Unk · in Torque Game Builder · 06/04/2005 (5:16 pm) · 3 replies
Hey guys,
Newb question here. Is there a console command for reloading scripts in T2D without having to relaunch the game every time?
Seems like a minor thing but every second counts (especially on tasks that you do so frequently).
It seems like it would be possible to write a reloader utility in script but I am not sure how to do a proper script cleanup yet. =P
-Unk
Newb question here. Is there a console command for reloading scripts in T2D without having to relaunch the game every time?
Seems like a minor thing but every second counts (especially on tasks that you do so frequently).
It seems like it would be possible to write a reloader utility in script but I am not sure how to do a proper script cleanup yet. =P
-Unk
About the author
#3
06/04/2005 (5:25 pm)
What's nifty is you can dynamically write out .cs script files and then exec them
Torque 3D Owner Matthew Langley
Torque
like
exec("T2D/client/datablocks.cs");
though be carefull what you reload, you can run new scripts this way too