Game Development Community

Obj2dts should be added to Torque for artists page

by Alex Rice · in Torque Game Engine · 06/03/2005 (12:53 am) · 3 replies

Obj2dts
http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=7541

Torque for artists
http://www.garagegames.com/mg/projects/tge/artist.php

obj2dts is a very useful resource if your modeling app isn't directly supported yet, e.g. xsi.

#1
06/10/2005 (7:56 pm)
Holy crap! Now I can export my models from Wings3D and bring them into TGE! Oh my gosh! :O That is SO awesome! Thanks a bunch!

Though either I skipped something, or it was not mentioned that it does NOT export faces that has more then 4 vertices. >.>

My obj2dts "exploded" when I tried to convert a UV'd mapped model into DTS. :<
#2
06/10/2005 (7:59 pm)
Alright! I like, I like! *sigh* Now all I need are some .obj models that are under 200k in polys...
#3
06/13/2005 (9:36 am)
Hey Karl,
That is true: 4 faces max. You can find out more here:
http://conceptjewel.com/torque/obj2dts/index.html
The site has descriptions of what is acceptable and how to use Obj2Dts along with some info on what is parsed out of the .obj file. I recommend triangulating or quarangulating your model before export if >5 verts is your issue.

I will look into addressing it 'blowing up', that section is pretty weak on ensuring the .obj has 4 verts or less, in effect it basically ignores it. It should be simply quitting the process and informing the user of the error: my laziness that it doesnt.

Thanks for checking it out and the feedback.