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Import .map files into 3D Studio

by Clay Fowler · in Torque Game Engine · 06/02/2005 (5:18 pm) · 9 replies

Are there any tools that will allow me to import Torque interiors into 3D Studio or Truespace, or to simply convert .map files to polygonal model files such as .3ds or .obj, etc.? I see many tools for exporting from 3ds to maps, but nothing that seems to allow me to go in the other direction.

Thanks!

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#1
06/02/2005 (5:27 pm)
map23ds

...and before you ask...yes...material support is on the way in the near future.
#2
06/02/2005 (6:09 pm)
Hey matt,
i came across this, wow..thanx..
since you are working on the material part of it, I waas wondering if you've given any thot
to perhaps tiling the UV textures (for generating normal maps), let me explain a ittle....

I've been sorta messing around with this (the hard way and not max). In hammer export to dxf, then import to Unwrap,
smooth to as many polys as unwrap can handle,export to obj and then generate normal maps via ORB.

If you tile the UVs by faces, you can move the selected UV group (what was a single brush face),
scale to fit the whole texture area (move the others out of the way) then use orb to generate a full size normal map of the face..

does that make any since?
#3
06/02/2005 (6:40 pm)
Sounds perfect, Matthew - thanks. When I run it on the command line like this:

map23ds bda_0.map

It gives me this output:
--------------------
map23ds - .map to .3ds converter

Converting...Done!
--------------------

But there is no .3ds file to be found. Any idea what's wrong?

Thanks a million for creating this tool!

EDIT: Found the solution. DRAGGING works, but typing on the console doesn't. No worries - dragging is fine with me! Thanks again!
#4
06/02/2005 (6:43 pm)
Can we have pizza and beer delivered to your house to help motivate you to get material import working? Let me know what I can do!
#5
06/02/2005 (8:15 pm)
Kevin,
I have no clue what ORB is. Right now I am simply exporting the UVs needed to have the textures show up on the .3ds the same way they do on the .map/.dif. When Tim (Aste) gets back I will find out more about what he might need for normal maps.

Clay,
Try just dragging and dropping the .map onto the map23ds.exe...sometimes the tool can be dumb about file paths. I already have that fixed in the latest version.

I don't like beer or pizza but feel free to ship some vodka and nachos =)
#6
06/02/2005 (8:45 pm)
Vodka I can do; email me your home snail mail address.
#7
06/02/2005 (11:44 pm)
Awesome man..
oh BTW ORB is open render bump. renders normal/displacement map
from high poly .obj (some other formats too) mapped onto low poly UV.
#8
04/28/2008 (8:17 am)
Has the map23ds converter been fixed with material support yet?
#9
04/28/2008 (8:27 am)
I don't think it has been worked on in quite some time.