Game Development Community

Nomad- concept art

by Radoslaw Marcin Kurczewski · in Game Design and Creative Issues · 06/01/2005 (4:19 pm) · 11 replies

Not an average vechicle but I hope it will work... At least it uses ecological fuel and hardly causes spare parts or parking problems

www.rkgalery.com/External/mamooth.jpg

#1
06/01/2005 (4:33 pm)
Awesome!!!
#2
06/01/2005 (8:23 pm)
Nice drawing!
#3
06/02/2005 (1:30 am)
Really cool :)
#4
06/02/2005 (7:49 am)
Thanks guys. I hope you will like model as well.
#5
06/03/2005 (8:41 pm)
Wow! It looks great!
#6
06/05/2005 (7:25 am)
Follow up- character sitting at the top of creature. This time more detailed then most of my concepts- mainly because ornament on disk is to be used as it is in texture.

www.rkgalery.com/External/nomad.jpg
#7
06/05/2005 (9:13 am)
Good mystical characters, I'm wondering how the models will turn out.
#8
06/06/2005 (5:50 am)
Following original concept- hanging gardens of Semiramis (honestly speaking I wanted to justify existence and usage of this huge beasts).

www.rkgalery.com/External/semiramis.jpg
#9
06/13/2005 (5:41 pm)
Really awesome stuff. I love the non-traditional fantasy look. :-)
#10
06/14/2005 (9:55 am)
Thanks- as admirer of your works I am really gratefull. This particular concept is combined with design twist- how to combine flat and repeatable areas with highly detailed but restricted one in one, coherent combination. Having a cities floating over stepe or desert should solve this problem- at least that's what I thought.
#11
07/22/2005 (11:37 am)
Looks beautiful, I love how your building on your previous works, a really fantastic world is being created.