Game Development Community

Mirror entity?

by Todd D. Degani · in Artist Corner · 06/01/2005 (12:19 pm) · 12 replies

I was looking to create a mirror and from the small information I have seen on the matter, it seems that a mirror entity if required . Looking through the Torque objects available I did not see a mirror entity.

Does the Pipeline support mirrors? If not, is there a work around or will it support it in the future?

#1
06/01/2005 (10:34 pm)
Ummm... never tried it. Looking now.
#2
06/01/2005 (10:54 pm)
You had mentioned it in a post here but I don't know if you ever got really deep into it.

Here is a thread I was looking at on how to make a mirror in Quark or Worldcraft.

There is also a mirror dif object in the demo.
#3
06/01/2005 (11:30 pm)
I have a mirror.map that was made for Quark(pretty sure it was Quark). I think Alex Swanson made it(It's been a while). If you want, I can send it to you.
#4
06/01/2005 (11:36 pm)
@Todd - Forgot about that thread... i can't say i know how TSE's mirror is done... i thought it was done differently than TGE and the mirror entity... need to check that out too.

I'm fairly sure that all i'll need to do is add the entity definition to the Cartshop entity file as i don't do anything special to exclude mirrors.

@Gonzo - That would help alot, thanks! tom at sickheadgames dot com
#5
06/02/2005 (2:33 am)
Went ahead and sent it to both of you just in case.

joogotmail
#6
06/02/2005 (7:20 am)
@Gonzo - Got it, thanks!

Ok there is some stuff i need to fix in the exporter to make it work. Namely the "subobject" code. It was removed from TSE, which Pipeline is based off of. I need to add it back in and only export it for TGE DIFs. As far as i can tell TSE doesn't support the mirror entity.
#7
06/02/2005 (7:41 am)
@Tom
Ah, I didn't know that TSE didn't support the mirror entity. If you could add it back in for TGE that would be great.

@Gonzo
Thanks for the map
#8
06/02/2005 (8:30 am)
Not a problem guys, glad to help.
#9
06/02/2005 (3:41 pm)
Ok i got the mirror entity working in Pipeline now. It's a TGE only thing (i think in TSE it's done via textures or something). It will be a part of the 1.1 beta which should be out very soon.
#10
06/02/2005 (4:00 pm)
Sweet, thanks Tom. Did you get a chance to look into the issue in my other thread concerning the NULL, FORCEFIELD, etc textures?
#11
06/02/2005 (4:50 pm)
Just did. =)