Problem with skin modifier in MAX 4...
by Josh Albrecht · in Artist Corner · 01/13/2002 (11:58 am) · 3 replies
"Skin found on unlinked node "Cylinder01" -- skin must be unlinked"
What?
I get that error when I try to export my shape, with a bone structure and the skin modifier (so I can later animate). I believe it has something to do with my heirarchy, which looks like this:
Base01
/ | \
Dummy | Detail1
Start01 \
/ \ Dummy
Dummy Cylinder01
/ \
Default - 1 Modified Object
|
Skin
|
Object (Cylinder)
My bone structure is seperate. All I have is a cylinder with some bones. I created it by doing this:
1. Create Cylinder.
2. Assign a material to cylinder.
3. Create Bones.
4. Load DTS utility.
5. Select cylinder.
6. Hit "Embed" in DTS utility.
7. Select Cylinder.
8. Select Modifiers->Skin
9. Add bones to the list.
10. Check that the envelopes cover the cylinder.
11. Click Export Shape.
Then I get the error.
Waht am I supposed to do?
What?
I get that error when I try to export my shape, with a bone structure and the skin modifier (so I can later animate). I believe it has something to do with my heirarchy, which looks like this:
Base01
/ | \
Dummy | Detail1
Start01 \
/ \ Dummy
Dummy Cylinder01
/ \
Default - 1 Modified Object
|
Skin
|
Object (Cylinder)
My bone structure is seperate. All I have is a cylinder with some bones. I created it by doing this:
1. Create Cylinder.
2. Assign a material to cylinder.
3. Create Bones.
4. Load DTS utility.
5. Select cylinder.
6. Hit "Embed" in DTS utility.
7. Select Cylinder.
8. Select Modifiers->Skin
9. Add bones to the list.
10. Check that the envelopes cover the cylinder.
11. Click Export Shape.
Then I get the error.
Waht am I supposed to do?
#2
01/13/2002 (1:26 pm)
The linked skin object was the cause of the export problems.
#3
it did look nice before... honest... :) Thanks for trying to help Joe, and you were correct. i just wasnt sure how to make the exporter realize what my mesh was without having it embeded. Thankfully Capn_Rook (L Foster I assume) helped me on the IRC channel.
01/13/2002 (5:36 pm)
Oh wow, my ASCII art was mutilated... :(it did look nice before... honest... :) Thanks for trying to help Joe, and you were correct. i just wasnt sure how to make the exporter realize what my mesh was without having it embeded. Thankfully Capn_Rook (L Foster I assume) helped me on the IRC channel.
Torque Owner Joe Maruschak
Skin objects need to be unlinked. If they are a part of a hierarchy, the exporter will reject them.
Joe