Game Development Community

Problem with skin modifier in MAX 4...

by Josh Albrecht · in Artist Corner · 01/13/2002 (11:58 am) · 3 replies

"Skin found on unlinked node "Cylinder01" -- skin must be unlinked"

What?

I get that error when I try to export my shape, with a bone structure and the skin modifier (so I can later animate). I believe it has something to do with my heirarchy, which looks like this:

Base01
/ | \
Dummy | Detail1
Start01 \
/ \ Dummy
Dummy Cylinder01
/ \
Default - 1 Modified Object
|
Skin
|
Object (Cylinder)


My bone structure is seperate. All I have is a cylinder with some bones. I created it by doing this:

1. Create Cylinder.
2. Assign a material to cylinder.
3. Create Bones.
4. Load DTS utility.
5. Select cylinder.
6. Hit "Embed" in DTS utility.
7. Select Cylinder.
8. Select Modifiers->Skin
9. Add bones to the list.
10. Check that the envelopes cover the cylinder.
11. Click Export Shape.

Then I get the error.

Waht am I supposed to do?

#1
01/13/2002 (12:57 pm)
I coild not tell from your post. It would help if you put up a screenshot.

Skin objects need to be unlinked. If they are a part of a hierarchy, the exporter will reject them.

Joe
#2
01/13/2002 (1:26 pm)
The linked skin object was the cause of the export problems.
#3
01/13/2002 (5:36 pm)
Oh wow, my ASCII art was mutilated... :(

it did look nice before... honest... :) Thanks for trying to help Joe, and you were correct. i just wasnt sure how to make the exporter realize what my mesh was without having it embeded. Thankfully Capn_Rook (L Foster I assume) helped me on the IRC channel.