Game Development Community

What is best method for rendering stars with TSE?

by JohnT · in Torque Game Engine Advanced · 05/31/2005 (7:32 am) · 3 replies

Just wondering if anyone has an idea as to how to project star points onto the sky using TSE. I implemented this very effectively using James Lupiani's Star Rendering approach.

I was planning on using the same approach when I remembered that this does not work on D3D. Since I am having the night sky rotate thought the game play, the points must be able to be moved.

Thanks,
John

#1
05/31/2005 (12:27 pm)
.
#2
05/31/2005 (7:45 pm)
Theres been some (relatively) recent activity on the resource you mentioned:

Star Rendering

If you scroll to the bottom it looks like Mike Kuklinski has ported this over to tse..
#3
06/24/2005 (8:15 pm)
I have, if I get Mr. Lupiani's permission, I will append it as an addon to my future TSE SkySphere resource.