Loading a .mis file?
by James A. Burke · in Torque Game Engine · 05/28/2005 (4:28 am) · 4 replies
Hi,
I've been mucking around with the Torque MinApp and have been adding bits and pieces, etc. to it. I've been searching on and off for a while now, trying to find out how to load a mission file (.mis). Is there a simple function or anything that will do this? eg. load_mission(%filenmae). All the options I have found aren't for only loading a mission and I can't seem to find the answer.
Thanks,
James
I've been mucking around with the Torque MinApp and have been adding bits and pieces, etc. to it. I've been searching on and off for a while now, trying to find out how to load a mission file (.mis). Is there a simple function or anything that will do this? eg. load_mission(%filenmae). All the options I have found aren't for only loading a mission and I can't seem to find the answer.
Thanks,
James
#2
Thanks,
Jaems
05/30/2005 (3:37 am)
Thanks, but is there anything more 'solid' I could look into, a tutorial or in the manual or something (so far I've had no luck).Thanks,
Jaems
#3
If you are using the common scripts the easiest thing to do is to use the function createServer() which is found in common/server/server.cs. This is the actual function used to load missions by most Torque games. It takes two parameters: server type (MultiPlayer or SinglePlayer) and the mission file to load. For example:
However, this is only going to load the mission. It will not actually connect the client you are on to the mission. For that you need to create a GameConnection and then connect that to a server with a loaded mission. If you look in demo/client/scripts/startMissionGui.cs you will find this excellent example:
05/30/2005 (5:23 am)
No tutorial but if you look at common/server/missionLoad.cs (specifically loadMission()) you will see all of the steps necessary to actually load a mission.If you are using the common scripts the easiest thing to do is to use the function createServer() which is found in common/server/server.cs. This is the actual function used to load missions by most Torque games. It takes two parameters: server type (MultiPlayer or SinglePlayer) and the mission file to load. For example:
createServer("Multiplayer", "starter.fps/data/missions/stronghold.cs");However, this is only going to load the mission. It will not actually connect the client you are on to the mission. For that you need to create a GameConnection and then connect that to a server with a loaded mission. If you look in demo/client/scripts/startMissionGui.cs you will find this excellent example:
function StartMissionGui::startServer(%this)
{
createServer("MultiPlayer", "demo/data/missions/"@$Client::GameType@".mis");
%conn = new GameConnection(ServerConnection);
RootGroup.add(ServerConnection);
%conn.setConnectArgs($pref::Player::Name);
%conn.setJoinPassword($Client::Password);
%conn.connectLocal();
}
Torque Owner Gary Preston