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Serializing a fxSceneGraph2D

by Ricky Taylor · in Torque Game Builder · 05/26/2005 (1:35 pm) · 2 replies

I can't find out how to do this.
I have a scene with an object. :D
I've tried .save("file.cs"). And I just get a few lines with:

new fxSceneGraph2D(mainMenuScene)
{

};

Any ideas? Have I missed something?

#1
05/26/2005 (3:27 pm)
You have to .save() all the objects in the scene individually, maybe? I've never tried.
#2
05/27/2005 (12:16 am)
Its .saveScene(FileName); :P