Game Development Community

trouble exporting max to dts

by Jon Cahill · in Artist Corner · 01/12/2002 (2:15 am) · 2 replies

Ive followed every tute through i could find but im still have some trouble converting max to dts.

I have made a simple well, but after exporting i can only see 1 post.

Most the tutorials use a box for their example model, is there a problem with using groups of primitives when exporting?

Can someone please have a look at my max file and tell me where I have gone wrong.

here is my max file
and here is the dts it produces

any help or suggestions are appreciated

-Jon

#1
01/12/2002 (9:35 am)
Try ungrouping your objects and naming each object in the scene so that it matches that of your detail marker that you have setup. For example you have a dummy called "detail5" in your scene, so you would likely want to call your objects something like "well_body5", "left_post5", "right_post5", etc. Remember that you need to have the detail number on the objects and the detail number must match up to the one that you are using.

The only object that you had in your scene that matched this format was a box (your post) called "box05". I believe this is why you could only see this one single object in Torque because you had an incorrect name for your other objects.

Also you don't need to duplicate your ojbects unless you are going to have seperate higher detail versions of them (and if you do, they should not be linked up to anything in the scene, and you need to setup the necessary detail marker and name them properly).

I hope this helps

Logan
#2
01/13/2002 (7:41 am)
got it working now

thanks for the help

-Jon