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Best T2d Ide?

by Shane Essary · in Torque Game Builder · 05/25/2005 (9:10 pm) · 27 replies

Are there any development IDE's out there targetted towards T2D yet? Preferrably cross-platform. Eclipse plugins? emacs? etc etc.. thanks!

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#21
08/27/2005 (5:39 am)
@Alex: I got jEdit+Tide to work on the Mac without too much difficulty. The only thing users should be aware of is that when selecting the T2D executable, you can't just select T2D-OSX.app file. You will need to append "/Contents/MacOS/T2D-OSX" to the path

In other words, the path should read /T2D-OSX.app/Contents/MacOS/T2D-OS.

@Andrew: Thanks for the native debugger. I'll give this a try when I get home!

J-F
#22
09/02/2005 (6:29 pm)
@Alex: I tried appending the /Contents/MacOS/T2D-OS to the path as you suggested for jEdit on the Mac with no luck. I assume this method is working for you? It was also unable to patch my main.cs file, so I'm really not sure what I'm doing wrong - can't even seen to find where I can adjust the executable after the project is created. Still looking around for a FAQ, but appreciate any ideas you've got.
#23
09/03/2005 (12:22 am)
@Ben- that was Jean-Fran
#24
09/03/2005 (5:24 pm)
@Alex: Thanks, should have thought of that, looks like it was just missing the 'X' on his second example (first was right). Should be:

/Contents/MacOS/T2D-OSX
#25
09/07/2005 (8:51 am)
Another half an hour looking JEDIT - sorry I can't see where you add /Contents/MacOS/T2D-OSX - I tried under ProjectViewer and the next thing I get is error cannot find main.cs.

I think I'll worry about something else :-)
#26
09/07/2005 (9:01 am)
The only place I found you can do it is when you initially set up the project, unless someone more experienced with jEdit/TIDE knows how to alter it in a current project.
#27
09/07/2005 (4:03 pm)
If you are windows only, you can check out t2d.net

whoot whoot
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